Arbok
Diamond/PearlPlatinum

The pattern on its belly is for intimidation. It constricts foes while they are frozen in fear.

Heartgold

Transfixing prey with the face-like pattern on its belly, it binds and poisons the frightened victim.

Soulsilver

With a very vengeful nature, it won’t give up the chase, no matter how far, once it targets its prey.

Evolution Chain

ekans
Ekans
Level 22
arbok
Arbok

Pokédex & Training Data

Classification Cobra Pokémon
Height 3.5 m (11'06")
Weight 65.0 kg (143.3 lbs)
Abilities
EV Yield +2 attack
Catch Rate 90
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Ground, Dragon

Pokédex Numbers

Kanto (R/B/Y) #024
Johto (G/S/C) #051
Johto (HG/SS) #051
Kalos (Mountain) #038
Alola (US/UM) #062
National #024
Kitakami #019

Held Items

None in this generation.

Game Locations

Great Marsh Area 1
Great Marsh Area 2
Great Marsh Area 3
Great Marsh Area 4
Great Marsh Area 5
Great Marsh Area 6
Johto Safari Zone Zone Marshland
Kanto Route 26 Area
Kanto Route 27 Area
Kanto Route 3 Area
Kanto Route 4 Area

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
1 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
1 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
4 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
9 Bite
60 100% 25 Has a 30% chance to make the target flinch.
12 Glare
— 100% 30 Paralyzes the target.
17 Screech
— 85% 40 Lowers the target’s Defense by two stages.
20 Acid
40 100% 30 Has a 10% chance to lower the target’s Special Defense by one stage.
22 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
28 Stockpile
— — 20 Stores energy up to three times for use with Spit Up and Swallow.
28 Spit Up
— 100% 10 Power is 100 times the amount of energy Stockpiled.
28 Swallow
— — 10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
34 Mud Bomb
65 85% 10 Has a 30% chance to lower the target’s accuracy by one stage.
42 Gastro Acid
— 100% 10 Nullifies target’s ability until it leaves battle.
48 Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
56 Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
1 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
1 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
4 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
9 Bite
60 100% 25 Has a 30% chance to make the target flinch.
12 Glare
— 100% 30 Paralyzes the target.
17 Screech
— 85% 40 Lowers the target’s Defense by two stages.
20 Acid
40 100% 30 Has a 10% chance to lower the target’s Special Defense by one stage.
22 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
28 Stockpile
— — 20 Stores energy up to three times for use with Spit Up and Swallow.
28 Spit Up
— 100% 10 Power is 100 times the amount of energy Stockpiled.
28 Swallow
— — 10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
34 Mud Bomb
65 85% 10 Has a 30% chance to lower the target’s accuracy by one stage.
42 Gastro Acid
— 100% 10 Nullifies target’s ability until it leaves battle.
48 Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
56 Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
1 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
1 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
4 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
9 Bite
60 100% 25 Has a 30% chance to make the target flinch.
12 Glare
— 100% 30 Paralyzes the target.
17 Screech
— 85% 40 Lowers the target’s Defense by two stages.
20 Acid
40 100% 30 Has a 10% chance to lower the target’s Special Defense by one stage.
22 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
28 Stockpile
— — 20 Stores energy up to three times for use with Spit Up and Swallow.
28 Spit Up
— 100% 10 Power is 100 times the amount of energy Stockpiled.
28 Swallow
— — 10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
34 Mud Bomb
65 85% 10 Has a 30% chance to lower the target’s accuracy by one stage.
42 Gastro Acid
— 100% 10 Nullifies target’s ability until it leaves battle.
48 Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
56 Gunk Shot
120 80% 5 Has a 30% chance to poison the target.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM49 Snatch
— — 10 Steals the target’s move, if it’s self-targeted.
TM58 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM78 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM79 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Natural Gift
— 100% 15 Power and type depend on the held berry.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Gastro Acid
— 100% 10 Nullifies target’s ability until it leaves battle.
Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Gastro Acid
— 100% 10 Nullifies target’s ability until it leaves battle.
Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.

Base Stats

Hp 60
Attack 95
Defense 69
Sp. Atk 65
Sp. Def 79
Speed 80
Total 448

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
0.5x
2x
2x
0.5x
0.5x