Stantler
Gold

The curved antlers subtly change the flow of air to create a strange space where real­ ity is distorted.

Silver

Those who stare at its antlers will gradually lose control of their senses and be unable to stand.

Crystal

The round balls found on the fallen antlers can be ground into a powder that aids in sleeping.

Pokédex & Training Data

Classification Big Horn Pokémon
Height 1.4 m (4'07")
Weight 71.2 kg (157.0 lbs)
Abilities N/A in Gen II
EV Yield +1 attack
Catch Rate 45
Base Friendship 70
Growth Rate slow
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Johto (G/S/C) #129
Johto (HG/SS) #131
Hisui #049
Paldea (S/V) #204
National #234
Kitakami #053

Game Locations

Johto Route 36 Area
Johto Route 37 Area

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
8 Leer
— 100% 30 Lowers the target’s Defense by one stage.
15 Hypnosis
— 60% 20 Puts the target to sleep.
23 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
31 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
40 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
49 Confuse Ray
— 100% 10 Confuses the target.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
8 Leer
— 100% 30 Lowers the target’s Defense by one stage.
15 Hypnosis
— 60% 20 Puts the target to sleep.
23 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
31 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
40 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
49 Confuse Ray
— 100% 10 Confuses the target.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
HM05 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM02 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM20 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM31 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM35 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM39 Swift
60 — 20 Never misses.
TM42 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM43 Detect
— — 5 Prevents any moves from hitting the user this turn.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM50 Nightmare
— 100% 15 Target loses 1/4 its max HP every turn as long as it’s asleep.

Egg Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
Bite
60 100% 25 Has a 30% chance to make the target flinch.
Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
Reflect
— — 20 Reduces damage from physical attacks by half.
Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.

Base Stats

Hp 73
Attack 95
Defense 62
Sp. Atk 85
Sp. Def 65
Speed 85
Total 465

Type Defenses

(vs. Gen 6+ rules)

2x
0x