Marill
Gold

The tip of its tail, which con­ tains oil that is lighter than wa­ ter, lets it swim without drowning.

Silver

The end of its tail serves as a buoy that keeps it from drowning, even in a vicious current.

Crystal

The fur on its body naturally repels water. It can stay dry, even when it plays in the water.

Evolution Chain

azurill
Azurill
😊
High Friendship
marill
Marill
Level 18
azumarill
Azumarill

Pokédex Data

Classification Aqua Mouse Pokémon
Height 0.4 m (1'04")
Weight 8.5 kg (18.7 lbs)
Abilities N/A in Gen II

Game Locations

  • Johto Route 42 Area
  • Mt Mortar 1f
  • Mt Mortar B1f
  • Mt Mortar Lower Cave
  • Mt Mortar Upper Cave

Training

EV Yield +2 hp
Catch Rate 190
Base Friendship 70
Growth Rate fast
Gender Ratio
Egg Groups Water1, Fairy

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
3 Defense Curl
40 Raises user's Defense by one stage.
6 Tail Whip
100% 30 Lowers the target's Defense by one stage.
10 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
15 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
21 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
28 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
36 Rain Dance
5 Changes the weather to rain for five turns.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
3 Defense Curl
40 Raises user's Defense by one stage.
6 Tail Whip
100% 30 Lowers the target's Defense by one stage.
10 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
15 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
21 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
28 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
36 Rain Dance
5 Changes the weather to rain for five turns.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM06 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM01 Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
TM02 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM04 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM16 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM20 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM34 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM35 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM39 Swift
60 20 Never misses.
TM40 Defense Curl
40 Raises user's Defense by one stage.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Tutor Moves

Crystal
Name Class Power Acc. PP Effect
Ice Beam
90 100% 10 Has a 10% chance to freeze the target.

Egg Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
Amnesia
20 Raises the user's Special Defense by two stages.
Belly Drum
10 User pays half its max HP to max out its Attack.
Foresight
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
Future Sight
120 100% 10 Hits the target two turns later.
Light Screen
30 Reduces damage from special attacks by 50% for five turns.
Perish Song
5 User and target both faint after three turns.
Present
90% 15 Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.
Supersonic
55% 20 Confuses the target.

Base Stats

Hp 70
Attack 20
Defense 50
Sp. Atk 20
Sp. Def 50
Speed 40
Total 250

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x
2x
0.5x
0x
0.5x