
Gold
The tip of its tail, which con tains oil that is lighter than wa ter, lets it swim without drowning.
Silver
The end of its tail serves as a buoy that keeps it from drowning, even in a vicious current.
Crystal
The fur on its body naturally repels water. It can stay dry, even when it plays in the water.
Pokédex Data
Classification
Aqua Mouse Pokémon
Height
0.4 m (1'04")
Weight
8.5 kg (18.7 lbs)
Abilities
N/A in Gen II
Game Locations
- Johto Route 42 Area
- Mt Mortar 1f
- Mt Mortar B1f
- Mt Mortar Lower Cave
- Mt Mortar Upper Cave
Learned Moves
Level Up Moves
Gold/Silver
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
3 | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |
6 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
10 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
15 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
21 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |
28 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
36 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. |
Crystal
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
3 | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |
6 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
10 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
15 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
21 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |
28 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
36 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. |
TM/HM Moves
Gold/SilverCrystal
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
HM06 Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |
HM07 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM01 Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. | |
TM02 Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
TM03 Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
TM04 Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM13 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM16 Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM20 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM23 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM31 Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM33 Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
TM34 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM35 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM39 Swift | 60 | — | 20 | Never misses. | |
TM40 Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
Tutor Moves
Crystal
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. |
Egg Moves
Gold/SilverCrystal
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |
Belly Drum | — | — | 10 | User pays half its max HP to max out its Attack. | |
Foresight | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |
Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
Perish Song | — | — | 5 | User and target both faint after three turns. | |
Present | — | 90% | 15 | Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. | |
Supersonic | — | 55% | 20 | Confuses the target. |
Base Stats
Hp
70
Attack
20
Defense
50
Sp. Atk
20
Sp. Def
50
Speed
40
Total
250
Type Defenses
(vs. Gen 6+ rules)