
Scarlet
This Pokémon apparently used to live in much harsher environments, and thus it once had stronger psychic powers than it does now.
Pokédex Data
Classification
Big Horn Pokémon
Height
1.4 m (4'07")
Weight
71.2 kg (157.0 lbs)
Abilities
- Intimidate
- Frisk
- Sap Sipper (Hidden)
Training
EV Yield
+1 attack
Catch Rate
45
Base Friendship
70
Growth Rate
slow
Gender Ratio
♂
♀
Egg Groups
Ground
Learned Moves
Level Up Moves
Scarlet/Violet
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
3 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
7 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
10 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
13 | Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |
16 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |
21 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
23 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
27 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
32 | Role Play | — | — | 10 | Copies the target's ability. | |
37 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
49 | Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | |
55 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. |
TM/HM Moves
Scarlet/Violet
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
TM04 Agility | — | — | 30 | Raises the user's Speed by two stages. | |
TM06 Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM16 Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
TM17 Confuse Ray | — | 100% | 10 | Confuses the target. | |
TM18 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM20 Trailblaze | 50 | 100% | 20 | No effect description available. | |
TM23 Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |
TM25 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM28 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
TM32 Swift | 60 | — | 20 | Never misses. | |
TM41 Stored Power | 20 | 100% | 10 | Power is higher the more the user's stats have been raised, to a maximum of 31×. | |
TM47 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM49 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM50 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM54 Psyshock | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
TM55 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM59 Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
TM66 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
TM70 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM74 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM75 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM82 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM85 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM92 Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | |
TM98 Skill Swap | — | — | 10 | User and target swap abilities. | |
TM103 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM109 Trick | — | 100% | 10 | User and target swap items. | |
TM114 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM119 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM120 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM126 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM129 Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
TM130 Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
TM133 Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM147 Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. | |
TM149 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM152 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM161 Trick Room | — | — | 5 | For five turns, slower Pokémon will act before faster Pokémon. | |
TM163 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM166 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM168 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM171 Tera Blast | 80 | 100% | 10 | No effect description available. | |
TM172 Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
TM177 Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
TM178 Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |
TM185 Lunge | 80 | 100% | 15 | Lowers the target's Attack by one stage after inflicting damage. | |
TM191 Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
TM203 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM204 Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
TM217 Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
TM221 Throat Chop | 80 | 100% | 15 | Prevents the target from using sound-based moves for two turns. | |
TM224 Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
Egg Moves
Scarlet/Violet
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
Double Kick | 30 | 100% | 30 | Hits twice in one turn. | |
Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |
Megahorn | 120 | 85% | 10 | Inflicts regular damage with no additional effect. | |
Psyshield Bash | 70 | 90% | 10 | No effect description available. | |
Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. |
Base Stats
Hp
73
Attack
95
Defense
62
Sp. Atk
85
Sp. Def
65
Speed
85
Total
465
Type Defenses
(vs. Gen 6+ rules)