Stantler
Legends Arceus

Its strangely shaped antlers have the power to bewitch those who see them. Medicine made by grinding up the black orbs from fallen antlers is an effective treatment for insomnia.

Evolution Chain

stantler
Stantler
Evolution item placeholder
Use Psyshield Bash
(Agile Style) 20 times
wyrdeer
Wyrdeer

Pokédex & Training Data

Classification Big Horn Pokémon
Height 1.4 m (4'07")
Weight 71.2 kg (157.0 lbs)
Abilities
EV Yield +1 attack
Catch Rate 45
Base Friendship 70
Growth Rate slow
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Johto (G/S/C) #129
Johto (HG/SS) #131
Hisui #049
Paldea (S/V) #204
National #234
Kitakami #053

Learned Moves

Level Up Moves

BD/SP
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
3 Leer
— 100% 30 Lowers the target’s Defense by one stage.
7 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
10 Hypnosis
— 60% 20 Puts the target to sleep.
13 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
16 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
21 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
23 Confuse Ray
— 100% 10 Confuses the target.
27 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
33 Role Play
— — 10 Copies the target’s ability.
38 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
43 Lunge
80 100% 15 Lowers the target’s Attack by one stage after inflicting damage.
49 Imprison
— — 10 Prevents the target from using any moves that the user also knows.
50 Entrainment
— 100% 15 Copies the user’s ability onto the target.
55 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Legends: Arceus
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
5 Confusion
50 100% 25 Has a 10% chance to confuse the target.
9 Hypnosis
— 60% 20 Puts the target to sleep.
15 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
21 Psyshield Bash
70 90% 10 No effect description available.
29 Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
37 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
47 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.

TM/HM Moves

BD/SP
Name Class Power Acc. PP Effect
TM10 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
TM83 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.

Egg Moves

BD/SP
Name Class Power Acc. PP Effect
Bite
60 100% 25 Has a 30% chance to make the target flinch.
Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
Double Kick
30 100% 30 Hits twice in one turn.
Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
Megahorn
120 85% 10 Inflicts regular damage with no additional effect.
Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 73
Attack 95
Defense 62
Sp. Atk 85
Sp. Def 65
Speed 85
Total 465

Type Defenses

(vs. Gen 6+ rules)

2x
0x