
Diamond/PearlPlatinum
Staring at its antlers creates an odd sensation as if one were being drawn into their centers.
Heartgold
The curved antlers subtly change the flow of air to create a strange space where reality is distorted.
Soulsilver
Those who stare at its antlers will gradually lose control of their senses and be unable to stand.
Pokédex Data
Classification
Big Horn Pokémon
Height
1.4 m (4'07")
Weight
71.2 kg (157.0 lbs)
Abilities
Game Locations
- Johto Route 36 Area
- Johto Route 37 Area
- Johto Safari Zone Zone Plains
- Sinnoh Route 207 Area
Training
EV Yield
+1 attack
Catch Rate
45
Base Friendship
70
Growth Rate
slow
Gender Ratio
♂
♀
Egg Groups
Ground
Learned Moves
Level Up Moves
Diamond/Pearl
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
3 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
7 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
10 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
13 | Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |
16 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |
21 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
23 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
27 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
33 | Role Play | — | — | 10 | Copies the target's ability. | |
38 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
43 | Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | |
49 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
53 | Me First | — | — | 20 | Uses the target's move against it before it attacks, with power increased by half. |
Platinum
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
3 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
7 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
10 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
13 | Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |
16 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |
21 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
23 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
27 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
33 | Role Play | — | — | 10 | Copies the target's ability. | |
38 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
43 | Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | |
49 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
53 | Me First | — | — | 20 | Uses the target's move against it before it attacks, with power increased by half. |
HeartGold/SoulSilver
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
3 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
7 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
10 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
13 | Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |
16 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |
21 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
23 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
27 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
33 | Role Play | — | — | 10 | Copies the target's ability. | |
38 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
43 | Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | |
49 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
53 | Me First | — | — | 20 | Uses the target's move against it before it attacks, with power increased by half. |
TM/HM Moves
Diamond/PearlPlatinumHeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM04 Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
TM05 Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM23 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM34 Shock Wave | 60 | — | 20 | Never misses. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Skill Swap | — | — | 10 | User and target swap abilities. | |
TM53 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM57 Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |
TM58 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM70 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM77 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM78 Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
TM85 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM92 Trick Room | — | — | 5 | For five turns, slower Pokémon will act before faster Pokémon. |
Tutor Moves
Platinum
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
Swift | 60 | — | 20 | Never misses. | |
Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
HeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |
Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Role Play | — | — | 10 | Copies the target's ability. | |
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
Swift | 60 | — | 20 | Never misses. | |
Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Egg Moves
Diamond/PearlPlatinum
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
Double Kick | 30 | 100% | 30 | Hits twice in one turn. | |
Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |
Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
HeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
Double Kick | 30 | 100% | 30 | Hits twice in one turn. | |
Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |
Megahorn | 120 | 85% | 10 | Inflicts regular damage with no additional effect. | |
Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Base Stats
Hp
73
Attack
95
Defense
62
Sp. Atk
85
Sp. Def
65
Speed
85
Total
465
Type Defenses
(vs. Gen 6+ rules)