Stantler
Diamond/PearlPlatinum

Staring at its antlers creates an odd sensation as if one were being drawn into their centers.

Heartgold

The curved antlers subtly change the flow of air to create a strange space where reality is distorted.

Soulsilver

Those who stare at its antlers will gradually lose control of their senses and be unable to stand.

Pokédex Data

Classification Big Horn Pokémon
Height 1.4 m (4'07")
Weight 71.2 kg (157.0 lbs)
Abilities

Game Locations

  • Johto Route 36 Area
  • Johto Route 37 Area
  • Johto Safari Zone Zone Plains
  • Sinnoh Route 207 Area

Training

EV Yield +1 attack
Catch Rate 45
Base Friendship 70
Growth Rate slow
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
3 Leer
100% 30 Lowers the target's Defense by one stage.
7 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
10 Hypnosis
60% 20 Puts the target to sleep.
13 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
16 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
21 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
23 Confuse Ray
100% 10 Confuses the target.
27 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
33 Role Play
10 Copies the target's ability.
38 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
43 Imprison
10 Prevents the target from using any moves that the user also knows.
49 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
53 Me First
20 Uses the target's move against it before it attacks, with power increased by half.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
3 Leer
100% 30 Lowers the target's Defense by one stage.
7 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
10 Hypnosis
60% 20 Puts the target to sleep.
13 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
16 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
21 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
23 Confuse Ray
100% 10 Confuses the target.
27 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
33 Role Play
10 Copies the target's ability.
38 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
43 Imprison
10 Prevents the target from using any moves that the user also knows.
49 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
53 Me First
20 Uses the target's move against it before it attacks, with power increased by half.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
3 Leer
100% 30 Lowers the target's Defense by one stage.
7 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
10 Hypnosis
60% 20 Puts the target to sleep.
13 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
16 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
21 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
23 Confuse Ray
100% 10 Confuses the target.
27 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
33 Role Play
10 Copies the target's ability.
38 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
43 Imprison
10 Prevents the target from using any moves that the user also knows.
49 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
53 Me First
20 Uses the target's move against it before it attacks, with power increased by half.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
TM04 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM34 Shock Wave
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Skill Swap
10 User and target swap abilities.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM78 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92 Trick Room
5 For five turns, slower Pokémon will act before faster Pokémon.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
100% 10 Lowers the PP of the target's last used move by 4.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
Swift
60 20 Never misses.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Gravity
5 Disables moves and immunities that involve flying or levitating for five turns.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Role Play
10 Copies the target's ability.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
100% 10 Lowers the PP of the target's last used move by 4.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
Swift
60 20 Never misses.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Egg Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
Bite
60 100% 25 Has a 30% chance to make the target flinch.
Disable
100% 20 Disables the target's last used move for 1-8 turns.
Double Kick
30 100% 30 Hits twice in one turn.
Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
Psych Up
10 Discards the user's stat changes and copies the target's.
Spite
100% 10 Lowers the PP of the target's last used move by 4.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Bite
60 100% 25 Has a 30% chance to make the target flinch.
Disable
100% 20 Disables the target's last used move for 1-8 turns.
Double Kick
30 100% 30 Hits twice in one turn.
Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
Megahorn
120 85% 10 Inflicts regular damage with no additional effect.
Psych Up
10 Discards the user's stat changes and copies the target's.
Spite
100% 10 Lowers the PP of the target's last used move by 4.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 73
Attack 95
Defense 62
Sp. Atk 85
Sp. Def 65
Speed 85
Total 465

Type Defenses

(vs. Gen 6+ rules)

2x
0x