Wooper
Gold

This POKéMON lives in cold water. It will leave the water to search for food when it gets cold outside.

Silver

When it walks a­ round on the ground, it coats its body with a slimy, poisonous film.

Crystal

A mucous membrane covers its body. Touching it barehanded will cause a shooting pain.

Evolution Chain

wooper
Wooper
Level 20
quagsire
Quagsire

Pokédex Data

Classification Water Fish Pokémon
Height 0.4 m (1'04")
Weight 8.5 kg (18.7 lbs)
Abilities N/A in Gen II

Game Locations

  • Johto Route 32 Area
  • Ruins Of Alph Outside
  • Union Cave 1f
  • Union Cave B1f

Training

EV Yield +1 hp
Catch Rate 255
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Water1, Ground

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
11 Slam
80 75% 20 Inflicts regular damage with no additional effect.
21 Amnesia
20 Raises the user's Special Defense by two stages.
31 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
41 Rain Dance
5 Changes the weather to rain for five turns.
51 Mist
30 Protects the user's stats from being changed by enemy moves.
51 Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
11 Slam
80 75% 20 Inflicts regular damage with no additional effect.
21 Amnesia
20 Raises the user's Special Defense by two stages.
31 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
41 Rain Dance
5 Changes the weather to rain for five turns.
51 Mist
30 Protects the user's stats from being changed by enemy moves.
51 Haze
30 Resets all Pokémon's stats, accuracy, and evasion.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM05 Flash
100% 20 Lowers the target's accuracy by one stage.
HM06 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM01 Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
TM02 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM04 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM20 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM34 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM35 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM40 Defense Curl
40 Raises user's Defense by one stage.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Tutor Moves

Crystal
Name Class Power Acc. PP Effect
Ice Beam
90 100% 10 Has a 10% chance to freeze the target.

Egg Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.

Base Stats

Hp 55
Attack 45
Defense 45
Sp. Atk 25
Sp. Def 25
Speed 15
Total 210

Type Defenses

(vs. Gen 6+ rules)

0.5x
4x
0x
0.5x
0.5x
0.5x