Ruby/Sapphire
WOOPER usually lives in water. However, it occasionally comes out onto land in search of food. On land, it coats its body with a gooey, toxic film.
Emerald
WOOPER usually live in water but come out onto land seeking food occasionally. On land, they coat their bodies with a gooey, toxic film.
Firered
When it walks around on the ground, it coats its body with a slimy, poisonous film.
Leafgreen
This POKéMON lives in cold water. It will leave the water to search for food when it gets cold outside.
Pokédex & Training Data
Classification
Water Fish Pokémon
Height
0.4 m (1'04")
Weight
8.5 kg (18.7 lbs)
Abilities
EV Yield
+1 hp
Catch Rate
255
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Pokédex Numbers
Johto (G/S/C)
#056
Sinnoh (D/P)
#117
Sinnoh (Plat.)
#117
Johto (HG/SS)
#056
Kalos (Mountain)
#017
Galar (Sw/Sh)
#100
Paldea (S/V)
#053
National
#194
Isle of Armor
#058
Kitakami
#005
Game Locations
Four Island Area
Hoenn Safari Zone Expansion South
Icefall Cave Entrance
Ruin Valley Area
Learned Moves
Level Up Moves
Ruby/Sapphire
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tail Whip | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 11 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |
| 16 | Mud Shot | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| 21 | Amnesia | — | — | 20 | Raises the user’s Special Defense by two stages. | |
| 31 | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |
| 36 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| 41 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| 51 | Mist | — | — | 30 | Protects the user’s stats from being changed by enemy moves. | |
| 51 | Haze | — | — | 30 | Resets all Pokémon’s stats, accuracy, and evasion. |
Emerald
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tail Whip | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 11 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |
| 16 | Mud Shot | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| 21 | Amnesia | — | — | 20 | Raises the user’s Special Defense by two stages. | |
| 31 | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |
| 36 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| 41 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| 51 | Mist | — | — | 30 | Protects the user’s stats from being changed by enemy moves. | |
| 51 | Haze | — | — | 30 | Resets all Pokémon’s stats, accuracy, and evasion. |
FireRed/LeafGreen
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tail Whip | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 11 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |
| 16 | Mud Shot | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| 21 | Amnesia | — | — | 20 | Raises the user’s Special Defense by two stages. | |
| 31 | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |
| 36 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| 41 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| 51 | Mist | — | — | 30 | Protects the user’s stats from being changed by enemy moves. | |
| 51 | Haze | — | — | 30 | Resets all Pokémon’s stats, accuracy, and evasion. |
TM/HM Moves
Ruby/SapphireEmeraldFireRed/LeafGreen
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| HM05 Flash | — | 100% | 20 | Lowers the target’s accuracy by one stage. | |
| HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target’s Defense by one stage. | |
| HM07 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| HM08 Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
| TM03 Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM23 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target’s Defense by one stage. | |
| TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM36 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
| TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
Tutor Moves
Emerald
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| Defense Curl | — | — | 40 | Raises user’s Defense by one stage. | |
| Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. | |
| Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
| Mimic | — | — | 10 | Copies the target’s last used move. | |
| Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target’s accuracy by one stage. | |
| Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. |
FireRed/LeafGreen
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| Mimic | — | — | 10 | Copies the target’s last used move. | |
| Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Egg Moves
Ruby/SapphireEmeraldFireRed/LeafGreen
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user’s stats by one stage. | |
| Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| Mud Sport | — | — | 15 | Halves all Electric-type damage. | |
| Safeguard | — | — | 25 | Protects the user’s field from major status ailments and confusion for five turns. | |
| Spit Up | — | 100% | 10 | Power is 100 times the amount of energy Stockpiled. | |
| Stockpile | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | |
| Swallow | — | — | 10 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. |
Base Stats
Hp
55
Attack
45
Defense
45
Sp. Atk
25
Sp. Def
25
Speed
15
Total
210
Type Defenses
(vs. Gen 6+ rules)