Wooper
Ruby/Sapphire

WOOPER usually lives in water. However, it occasionally comes out onto land in search of food. On land, it coats its body with a gooey, toxic film.

Emerald

WOOPER usually live in water but come out onto land seeking food occasionally. On land, they coat their bodies with a gooey, toxic film.

Firered

When it walks around on the ground, it coats its body with a slimy, poisonous film.

Leafgreen

This POKéMON lives in cold water. It will leave the water to search for food when it gets cold outside.

Evolution Chain

wooper
Wooper
Level 20
quagsire
Quagsire

Pokédex & Training Data

Classification Water Fish Pokémon
Height 0.4 m (1'04")
Weight 8.5 kg (18.7 lbs)
Abilities
EV Yield +1 hp
Catch Rate 255
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Water1, Ground

Pokédex Numbers

Johto (G/S/C) #056
Sinnoh (D/P) #117
Sinnoh (Plat.) #117
Johto (HG/SS) #056
Kalos (Mountain) #017
Galar (Sw/Sh) #100
Paldea (S/V) #053
National #194
Isle of Armor #058
Kitakami #005

Game Locations

Four Island Area
Hoenn Safari Zone Expansion South
Icefall Cave Entrance
Ruin Valley Area

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
11 Slam
80 75% 20 Inflicts regular damage with no additional effect.
16 Mud Shot
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
21 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
31 Yawn
— — 10 Target sleeps at the end of the next turn.
36 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
41 Rain Dance
— — 5 Changes the weather to rain for five turns.
51 Mist
— — 30 Protects the user’s stats from being changed by enemy moves.
51 Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
11 Slam
80 75% 20 Inflicts regular damage with no additional effect.
16 Mud Shot
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
21 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
31 Yawn
— — 10 Target sleeps at the end of the next turn.
36 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
41 Rain Dance
— — 5 Changes the weather to rain for five turns.
51 Mist
— — 30 Protects the user’s stats from being changed by enemy moves.
51 Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
11 Slam
80 75% 20 Inflicts regular damage with no additional effect.
16 Mud Shot
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
21 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
31 Yawn
— — 10 Target sleeps at the end of the next turn.
36 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
41 Rain Dance
— — 5 Changes the weather to rain for five turns.
51 Mist
— — 30 Protects the user’s stats from being changed by enemy moves.
51 Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM05 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
HM08 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Defense Curl
— — 40 Raises user’s Defense by one stage.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Mimic
— — 10 Copies the target’s last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
— — 10 Copies the target’s last used move.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Egg Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Mud Sport
— — 15 Halves all Electric-type damage.
Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
Spit Up
— 100% 10 Power is 100 times the amount of energy Stockpiled.
Stockpile
— — 20 Stores energy up to three times for use with Spit Up and Swallow.
Swallow
— — 10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

Base Stats

Hp 55
Attack 45
Defense 45
Sp. Atk 25
Sp. Def 25
Speed 15
Total 210

Type Defenses

(vs. Gen 6+ rules)

0.5x
4x
0x
0.5x
0.5x
0.5x