Gold
The tail's tip shines brightly and can be seen from far away. It acts as a beacon for lost people.
Silver
The bright light on its tail can be seen far away. It has been treasured since ancient times as a beacon.
Crystal
When it gets dark, the light from its bright, shiny tail can be seen from far away on the ocean's surface.
Pokédex & Training Data
Classification
Light Pokémon
Height
1.4 m (4'07")
Weight
61.5 kg (135.6 lbs)
Abilities
N/A in Gen II
EV Yield
+3 Sp. Atk
Catch Rate
45
Base Friendship
70
Growth Rate
medium slow
Gender Ratio
♂
♀
Pokédex Numbers
Johto (G/S/C)
#055
Johto (HG/SS)
#055
Unova (B2/W2)
#027
Kalos (Coastal)
#129
Alola (US/UM)
#164
Paldea (S/V)
#103
National
#181
Learned Moves
Level Up Moves
Gold/Silver
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Growl | — | 100% | 40 | Lowers the target’s Attack by one stage. | |
| 1 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
| 1 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| 9 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
| 18 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| 27 | Cotton Spore | — | 100% | 40 | Lowers the target’s Speed by two stages. | |
| 30 | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| 42 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| 57 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. |
Crystal
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Growl | — | 100% | 40 | Lowers the target’s Attack by one stage. | |
| 1 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
| 1 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| 9 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
| 18 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| 27 | Cotton Spore | — | 100% | 40 | Lowers the target’s Speed by two stages. | |
| 30 | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| 42 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| 57 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. |
TM/HM Moves
Gold/SilverCrystal
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| HM05 Flash | — | 100% | 20 | Lowers the target’s accuracy by one stage. | |
| TM01 Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. | |
| TM02 Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| TM03 Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM07 Zap Cannon | 120 | 50% | 5 | Has a 100% chance to paralyze the target. | |
| TM08 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target’s Defense by one stage. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM13 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM20 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM23 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target’s Defense by one stage. | |
| TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM34 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM35 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM39 Swift | 60 | — | 20 | Never misses. | |
| TM40 Defense Curl | — | — | 40 | Raises user’s Defense by one stage. | |
| TM41 Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM48 Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. |
Tutor Moves
Crystal
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. |
Base Stats
Hp
90
Attack
75
Defense
85
Sp. Atk
115
Sp. Def
90
Speed
55
Total
510
Type Defenses
(vs. Gen 6+ rules)