Wooper
No entry available for this game era.

Evolution Chain

wooper
Wooper
Level 20
quagsire
Quagsire

Pokédex Data

Classification Water Fish Pokémon
Height 0.4 m (1'04")
Weight 8.5 kg (18.7 lbs)
Abilities

Training

EV Yield +1 hp
Catch Rate 255
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Water1, Ground

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
5 Mud Sport
15 Halves all Electric-type damage.
9 Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
15 Slam
80 75% 20 Inflicts regular damage with no additional effect.
19 Mud Bomb
65 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
23 Amnesia
20 Raises the user's Special Defense by two stages.
29 Yawn
10 Target sleeps at the end of the next turn.
33 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
37 Rain Dance
5 Changes the weather to rain for five turns.
43 Mist
30 Protects the user's stats from being changed by enemy moves.
43 Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
47 Muddy Water
90 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
5 Mud Sport
15 Halves all Electric-type damage.
9 Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
15 Slam
80 75% 20 Inflicts regular damage with no additional effect.
19 Mud Bomb
65 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
23 Amnesia
20 Raises the user's Special Defense by two stages.
29 Yawn
10 Target sleeps at the end of the next turn.
33 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
37 Rain Dance
5 Changes the weather to rain for five turns.
43 Mist
30 Protects the user's stats from being changed by enemy moves.
43 Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
47 Muddy Water
90 85% 10 Has a 30% chance to lower the target's accuracy by one stage.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM83 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM98 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
After You
15 Makes the target act next this turn.
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Egg Moves

Sun/Moon
Name Class Power Acc. PP Effect
Acid Spray
40 100% 20 Lowers the target's Special Defense by two stages.
After You
15 Makes the target act next this turn.
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Double Kick
30 100% 30 Hits twice in one turn.
Eerie Impulse
100% 15 Lowers the target's Special Attack by two stages.
Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
Guard Swap
10 User swaps Defense and Special Defense changes with the target.
Mud Sport
15 Halves all Electric-type damage.
Recover
5 Heals the user by half its max HP.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Spit Up
100% 10 Power is 100 times the amount of energy Stockpiled.
Stockpile
20 Stores energy up to three times for use with Spit Up and Swallow.
Swallow
10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Acid Spray
40 100% 20 Lowers the target's Special Defense by two stages.
After You
15 Makes the target act next this turn.
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Double Kick
30 100% 30 Hits twice in one turn.
Eerie Impulse
100% 15 Lowers the target's Special Attack by two stages.
Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
Guard Swap
10 User swaps Defense and Special Defense changes with the target.
Mud Sport
15 Halves all Electric-type damage.
Power Up Punch
40 100% 20 Raises the user's Attack by one stage after inflicting damage.
Recover
5 Heals the user by half its max HP.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Spit Up
100% 10 Power is 100 times the amount of energy Stockpiled.
Stockpile
20 Stores energy up to three times for use with Spit Up and Swallow.
Swallow
10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

Base Stats

Hp 55
Attack 45
Defense 45
Sp. Atk 25
Sp. Def 25
Speed 15
Total 210

Type Defenses

(vs. Gen 6+ rules)

0.5x
4x
0x
0.5x
0.5x
0.5x