Sunkern
Gold

It may drop out of the sky suddenly. If attacked by a SPEAROW, it will violently shake its leaves.

Silver

It lives by drink­ ing only dewdrops from under the leaves of plants. It is said that it eats nothing else.

Crystal

It is very weak. Its only means of defense is to shake its leaves desperately at its attacker.

Evolution Chain

sunkern
Sunkern
sunflora
Sunflora

Pokédex & Training Data

Classification Seed Pokémon
Height 0.3 m (0'12")
Weight 1.8 kg (4.0 lbs)
Abilities N/A in Gen II
EV Yield +1 Sp. Atk
Catch Rate 235
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Plant

Pokédex Numbers

Johto (G/S/C) #102
Johto (HG/SS) #103
Unova (B2/W2) #020
Paldea (S/V) #031
National #191

Held Items

None in this generation.

Game Locations

Kanto Route 24 Area
National Park Area

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
4 Growth
— — 20 Raises the user’s Attack and Special Attack by one stage.
10 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
19 Sunny Day
— — 5 Changes the weather to sunny for five turns.
31 Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
46 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
4 Growth
— — 20 Raises the user’s Attack and Special Attack by one stage.
10 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
19 Sunny Day
— — 5 Changes the weather to sunny for five turns.
31 Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
46 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM05 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM03 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Sweet Scent
— 100% 20 Lowers the target’s evasion by one stage.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM20 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM35 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Base Stats

Hp 30
Attack 30
Defense 30
Sp. Atk 30
Sp. Def 30
Speed 30
Total 180

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x
0.5x
2x
2x