Sunkern
Ruby/Sapphire

SUNKERN tries to move as little as it possibly can. It does so because it tries to conserve all the nutrients it has stored in its body for its evolution. It will not eat a thing, subsisting only on morning dew.

Emerald

SUNKERN try to minimize movement to conserve the nutrients they have stored in their bodies for evolution. They will not eat, subsisting only on morning dew.

Firered

It lives by drinking only dewdrops from under the leaves of plants. It is said that it eats nothing else.

Leafgreen

It may drop out of the sky suddenly. If attacked by a SPEAROW, it will violently shake its leaves.

Evolution Chain

sunkern
Sunkern
sunflora
Sunflora

Pokédex & Training Data

Classification Seed Pokémon
Height 0.3 m (0'12")
Weight 1.8 kg (4.0 lbs)
EV Yield +1 Sp. Atk
Catch Rate 235
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Plant

Pokédex Numbers

Johto (G/S/C) #102
Johto (HG/SS) #103
Unova (B2/W2) #020
Paldea (S/V) #031
National #191

Held Items

None in this generation.

Game Locations

Hoenn Safari Zone Expansion North
Hoenn Safari Zone Expansion South

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
6 Growth
— — 20 Raises the user’s Attack and Special Attack by one stage.
13 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
18 Ingrain
— — 20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
25 Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
30 Sunny Day
— — 5 Changes the weather to sunny for five turns.
37 Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
42 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
6 Growth
— — 20 Raises the user’s Attack and Special Attack by one stage.
13 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
18 Ingrain
— — 20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
25 Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
30 Sunny Day
— — 5 Changes the weather to sunny for five turns.
37 Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
42 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
6 Growth
— — 20 Raises the user’s Attack and Special Attack by one stage.
13 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
18 Ingrain
— — 20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
25 Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
30 Sunny Day
— — 5 Changes the weather to sunny for five turns.
37 Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
42 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM05 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Mimic
— — 10 Copies the target’s last used move.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
Swords Dance
— — 20 Raises the user’s Attack by two stages.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
— — 10 Copies the target’s last used move.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swords Dance
— — 20 Raises the user’s Attack by two stages.

Egg Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
Grass Whistle
— 55% 15 Puts the target to sleep.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Leech Seed
— 90% 10 Seeds the target, stealing HP from it every turn.
Nature Power
— — 20 Uses a move which depends upon the terrain.

Base Stats

Hp 30
Attack 30
Defense 30
Sp. Atk 30
Sp. Def 30
Speed 30
Total 180

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x
0.5x
2x
2x