Yanma
Gold

If it flaps its wings really fast, it can generate shock waves that will shatter win­ dows in the area.

Silver

Its large eyes can scan 360 degrees. It looks in all directions to seek out insects as its prey.

Crystal

It can see in all directions without moving its big eyes, helping it spot attackers and food right away.

Pokédex Data

Classification Clear Wing Pokémon
Height 1.2 m (3'11")
Weight 38.0 kg (83.8 lbs)
Abilities N/A in Gen II

Held Items

None in this generation.

Game Locations

  • Johto Route 35 Area

Training

EV Yield +1 speed
Catch Rate 75
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Bug

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Foresight
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
7 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
13 Double Team
15 Raises the user's evasion by one stage.
19 Sonic Boom
90% 20 Inflicts 20 points of damage.
25 Detect
5 Prevents any moves from hitting the user this turn.
31 Supersonic
55% 20 Confuses the target.
37 Swift
60 20 Never misses.
43 Screech
85% 40 Lowers the target's Defense by two stages.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Foresight
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
7 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
13 Double Team
15 Raises the user's evasion by one stage.
19 Sonic Boom
90% 20 Inflicts 20 points of damage.
25 Detect
5 Prevents any moves from hitting the user this turn.
31 Supersonic
55% 20 Confuses the target.
37 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
43 Screech
85% 40 Lowers the target's Defense by two stages.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
HM05 Flash
100% 20 Lowers the target's accuracy by one stage.
TM02 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM20 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM35 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM39 Swift
60 20 Never misses.
TM43 Detect
5 Prevents any moves from hitting the user this turn.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.

Egg Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Whirlwind
20 Immediately ends wild battles. Forces trainers to switch Pokémon.

Base Stats

Hp 65
Attack 65
Defense 45
Sp. Atk 75
Sp. Def 45
Speed 95
Total 390

Type Defenses

(vs. Gen 6+ rules)

2x
0.25x
2x
2x
0.25x
0x
2x
0.5x
4x