Sunflora
Gold

It converts sun­ light into energy. In the darkness after sunset, it closes its petals and becomes still.

Silver

In the daytime, it rushes about in a hectic manner, but it comes to a com­ plete stop when the sun sets.

Crystal

As the hot season approaches, the petals on this POKéMON's face become more vivid and lively.

Evolution Chain

sunkern
Sunkern
sun-stone sun stone
sunflora
Sunflora

Pokédex Data

Classification Sun Pokémon
Height 0.8 m (2'07")
Weight 8.5 kg (18.7 lbs)
Abilities N/A in Gen II

Training

EV Yield +2 Sp. Atk
Catch Rate 120
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Plant

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
4 Growth
20 Raises the user's Attack and Special Attack by one stage.
10 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
19 Sunny Day
5 Changes the weather to sunny for five turns.
31 Petal Dance
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
46 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
4 Growth
20 Raises the user's Attack and Special Attack by one stage.
10 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
19 Sunny Day
5 Changes the weather to sunny for five turns.
31 Petal Dance
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
46 Solar Beam
120 100% 10 Requires a turn to charge before attacking.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM05 Flash
100% 20 Lowers the target's accuracy by one stage.
TM03 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Sweet Scent
100% 20 Lowers the target's evasion by one stage.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM20 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM35 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Base Stats

Hp 75
Attack 75
Defense 55
Sp. Atk 105
Sp. Def 85
Speed 30
Total 425

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x
0.5x
2x
2x