Sunflora
Gold

It converts sun­ light into energy. In the darkness after sunset, it closes its petals and becomes still.

Silver

In the daytime, it rushes about in a hectic manner, but it comes to a com­ plete stop when the sun sets.

Crystal

As the hot season approaches, the petals on this POKéMON's face become more vivid and lively.

Evolution Chain

sunkern
Sunkern
sunflora
Sunflora

Pokédex & Training Data

Classification Sun Pokémon
Height 0.8 m (2'07")
Weight 8.5 kg (18.7 lbs)
Abilities N/A in Gen II
EV Yield +2 Sp. Atk
Catch Rate 120
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Plant

Pokédex Numbers

Johto (G/S/C) #103
Johto (HG/SS) #104
Unova (B2/W2) #021
Paldea (S/V) #032
National #192

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
4 Growth
— — 20 Raises the user’s Attack and Special Attack by one stage.
10 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
19 Sunny Day
— — 5 Changes the weather to sunny for five turns.
31 Petal Dance
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
46 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
4 Growth
— — 20 Raises the user’s Attack and Special Attack by one stage.
10 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
19 Sunny Day
— — 5 Changes the weather to sunny for five turns.
31 Petal Dance
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
46 Solar Beam
120 100% 10 Requires a turn to charge before attacking.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM05 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM03 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Sweet Scent
— 100% 20 Lowers the target’s evasion by one stage.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM20 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM35 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Base Stats

Hp 75
Attack 75
Defense 55
Sp. Atk 105
Sp. Def 85
Speed 30
Total 425

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x
0.5x
2x
2x