Sunkern
No entry available for this game era.

Evolution Chain

sunkern
Sunkern
sun-stone sun stone
sunflora
Sunflora

Pokédex Data

Classification Seed Pokémon
Height 0.3 m (0'12")
Weight 1.8 kg (4.0 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +1 Sp. Atk
Catch Rate 235
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Plant

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growth
20 Raises the user's Attack and Special Attack by one stage.
7 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
10 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
16 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
19 Worry Seed
100% 10 Changes the target's ability to Insomnia.
22 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
25 Endeavor
100% 5 Lowers the target's HP to equal the user's.
28 Synthesis
5 Heals the user by half its max HP. Affected by weather.
31 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
34 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
36 Sunny Day
5 Changes the weather to sunny for five turns.
39 Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM20 Trailblaze
50 100% 20 No effect description available.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM33 Magical Leaf
60 20 Never misses.
TM47 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM49 Sunny Day
5 Changes the weather to sunny for five turns.
TM50 Rain Dance
5 Changes the weather to rain for five turns.
TM56 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
TM70 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM71 Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
TM75 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM81 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM85 Rest
5 User sleeps for two turns, completely healing itself.
TM103 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM111 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM119 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM122 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
TM130 Helping Hand
20 Ally's next move inflicts half more damage.
TM133 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM137 Grassy Terrain
10 For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.
TM159 Leaf Storm
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
TM168 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM171 Tera Blast
80 100% 10 No effect description available.
TM193 Weather Ball
50 100% 10 If there be weather, this move has doubled power and the weather's type.
TM204 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM205 Endeavor
100% 5 Lowers the target's HP to equal the user's.
TM224 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Egg Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
Grassy Terrain
10 For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.
Ingrain
20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
Leech Seed
90% 10 Seeds the target, stealing HP from it every turn.
Morning Sun
5 Heals the user by half its max HP. Affected by weather.

Base Stats

Hp 30
Attack 30
Defense 30
Sp. Atk 30
Sp. Def 30
Speed 30
Total 180

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x
0.5x
2x
2x