Sunkern
No entry available for this game era.

Evolution Chain

sunkern
Sunkern
sunflora
Sunflora

Pokédex & Training Data

Classification Seed Pokémon
Height 0.3 m (0'12")
Weight 1.8 kg (4.0 lbs)
Abilities
EV Yield +1 Sp. Atk
Catch Rate 235
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Plant

Pokédex Numbers

Johto (G/S/C) #102
Johto (HG/SS) #103
Unova (B2/W2) #020
Paldea (S/V) #031
National #191

Held Items

None in this generation.

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Growth
— — 20 Raises the user’s Attack and Special Attack by one stage.
4 Ingrain
— — 20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
7 Grass Whistle
— 55% 15 Puts the target to sleep.
10 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
13 Leech Seed
— 90% 10 Seeds the target, stealing HP from it every turn.
16 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
19 Worry Seed
— 100% 10 Changes the target’s ability to Insomnia.
22 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
25 Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
28 Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
31 Natural Gift
— 100% 15 Power and type depend on the held berry.
34 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
37 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
40 Sunny Day
— — 5 Changes the weather to sunny for five turns.
43 Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Growth
— — 20 Raises the user’s Attack and Special Attack by one stage.
4 Ingrain
— — 20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
7 Grass Whistle
— 55% 15 Puts the target to sleep.
10 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
13 Leech Seed
— 90% 10 Seeds the target, stealing HP from it every turn.
16 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
19 Worry Seed
— 100% 10 Changes the target’s ability to Insomnia.
22 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
25 Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
28 Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
31 Natural Gift
— 100% 15 Power and type depend on the held berry.
34 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
37 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
40 Sunny Day
— — 5 Changes the weather to sunny for five turns.
43 Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM75 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM96 Nature Power
— — 20 Uses a move which depends upon the terrain.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
After You
— — 15 Makes the target act next this turn.
Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Worry Seed
— 100% 10 Changes the target’s ability to Insomnia.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Grass Whistle
— 55% 15 Puts the target to sleep.
Grassy Terrain
— — 10 For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Ingrain
— — 20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
Leech Seed
— 90% 10 Seeds the target, stealing HP from it every turn.
Morning Sun
— — 5 Heals the user by half its max HP. Affected by weather.
Natural Gift
— 100% 15 Power and type depend on the held berry.
Nature Power
— — 20 Uses a move which depends upon the terrain.
Sweet Scent
— 100% 20 Lowers the target’s evasion by one stage.

Base Stats

Hp 30
Attack 30
Defense 30
Sp. Atk 30
Sp. Def 30
Speed 30
Total 180

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x
0.5x
2x
2x