
X
It may plummet from the sky. If attacked by a Spearow, it will violently shake its leaves.
Y
It lives by drinking only dewdrops from under the leaves of plants. It is said that it eats nothing else.
Omega Ruby/Alpha Sapphire
Sunkern tries to move as little as it possibly can. It does so because it tries to conserve all the nutrients it has stored in its body for its evolution. It will not eat a thing, subsisting only on morning dew.
Pokédex Data
Classification
Seed Pokémon
Height
0.3 m (0'12")
Weight
1.8 kg (4.0 lbs)
Abilities
- Chlorophyll
- Solar Power
- Early Bird (Hidden)
Held Items
None in this generation.
Training
EV Yield
+1 Sp. Atk
Catch Rate
235
Base Friendship
70
Growth Rate
medium slow
Gender Ratio
♂
♀
Egg Groups
Plant
Learned Moves
Level Up Moves
X/Y
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
1 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |
4 | Ingrain | — | — | 20 | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. | |
7 | Grass Whistle | — | 55% | 15 | Puts the target to sleep. | |
10 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |
13 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
16 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |
19 | Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | |
22 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
25 | Endeavor | — | 100% | 5 | Lowers the target's HP to equal the user's. | |
28 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
31 | Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
34 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
37 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
40 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
43 | Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. |
OR/AS
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
1 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |
4 | Ingrain | — | — | 20 | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. | |
7 | Grass Whistle | — | 55% | 15 | Puts the target to sleep. | |
10 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |
13 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
16 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |
19 | Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | |
22 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
25 | Endeavor | — | 100% | 5 | Lowers the target's HP to equal the user's. | |
28 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
31 | Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
34 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
37 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
40 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
43 | Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. |
TM/HM Moves
X/Y
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM01 Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM36 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM53 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM70 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM75 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM96 Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
OR/AS
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM01 Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM36 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM53 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM70 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM75 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM94 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM96 Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
OR/AS
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
After You | — | — | 15 | Makes the target act next this turn. | |
Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
Endeavor | — | 100% | 5 | Lowers the target's HP to equal the user's. | |
Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. |
Egg Moves
X/YOR/AS
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
Grass Whistle | — | 55% | 15 | Puts the target to sleep. | |
Grassy Terrain | — | — | 10 | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power. | |
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Ingrain | — | — | 20 | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. | |
Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
Morning Sun | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |
Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. |
Base Stats
Hp
30
Attack
30
Defense
30
Sp. Atk
30
Sp. Def
30
Speed
30
Total
180
Type Defenses
(vs. Gen 6+ rules)