Furret
Gold

It makes a nest to suit its long and skinny body. The nest is impossible for other POKéMON to enter.

Silver

There is no tell­ ing where the tail begins. Despite its short legs, it is quick at hunt­ ing RATTATA.

Crystal

It lives in narrow burrows that fit its slim body. The deeper the nests go, the more maze­ like they become.

Evolution Chain

sentret
Sentret
Level 15
furret
Furret

Pokédex & Training Data

Classification Long Body Pokémon
Height 1.8 m (5'11")
Weight 32.5 kg (71.7 lbs)
Abilities N/A in Gen II
EV Yield +2 speed
Catch Rate 90
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Johto (G/S/C) #020
Johto (HG/SS) #020
Kalos (Central) #110
National #162
Kitakami #027

Held Items

None in this generation.

Game Locations

Johto Route 43 Area
Kanto Route 1 Area

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
1 Defense Curl
— — 40 Raises user’s Defense by one stage.
5 Defense Curl
— — 40 Raises user’s Defense by one stage.
11 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
18 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
28 Slam
80 75% 20 Inflicts regular damage with no additional effect.
38 Rest
— — 5 User sleeps for two turns, completely healing itself.
48 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
1 Defense Curl
— — 40 Raises user’s Defense by one stage.
5 Defense Curl
— — 40 Raises user’s Defense by one stage.
11 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
18 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
28 Slam
80 75% 20 Inflicts regular damage with no additional effect.
38 Rest
— — 5 User sleeps for two turns, completely healing itself.
48 Amnesia
— — 20 Raises the user’s Special Defense by two stages.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM01 Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
TM02 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM04 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM20 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM31 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM34 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM35 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM39 Swift
60 — 20 Never misses.
TM40 Defense Curl
— — 40 Raises user’s Defense by one stage.
TM41 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM43 Detect
— — 5 Prevents any moves from hitting the user this turn.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
TM49 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Base Stats

Hp 85
Attack 76
Defense 64
Sp. Atk 45
Sp. Def 55
Speed 90
Total 415

Type Defenses

(vs. Gen 6+ rules)

2x
0x