Beedrill
Gold

It can take down any opponent with its powerful poi­ son stingers. It sometimes attacks in swarms.

Silver

It has three poison barbs. The barb on its tail secretes the most powerful poison.

Crystal

It uses sharp, poisonous stings to defeat prey, then takes the victim back to its nest for food.

Evolution Chain

weedle
Weedle
Level 7
kakuna
Kakuna
Level 10
beedrill
Beedrill

Pokédex Data

Classification Poison Bee Pokémon
Height 1.0 m (3'03")
Weight 29.5 kg (65.0 lbs)
Abilities N/A in Gen II

Held Items

None in this generation.

Game Locations

  • Azalea Town Area
  • Ilex Forest Area
  • Johto Route 34 Area
  • Johto Route 35 Area
  • Johto Route 36 Area
  • Johto Route 37 Area
  • Johto Route 38 Area
  • Johto Route 39 Area
  • Kanto Route 2 South Towards Viridian City
  • Kanto Route 26 Area
  • Kanto Route 27 Area
  • Lake Of Rage Area

Training

EV Yield +2 attack
+1 Sp. Def
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Bug

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
10 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
15 Focus Energy
30 Increases the user's chance to score a critical hit.
20 Twineedle
25 100% 20 Hits twice in the same turn. Has a 20% chance to poison the target.
25 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
30 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
35 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
40 Agility
30 Raises the user's Speed by two stages.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
10 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
15 Focus Energy
30 Increases the user's chance to score a critical hit.
20 Twineedle
25 100% 20 Hits twice in the same turn. Has a 20% chance to poison the target.
25 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
30 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
35 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
40 Agility
30 Raises the user's Speed by two stages.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
TM03 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Sweet Scent
100% 20 Lowers the target's evasion by one stage.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM20 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM35 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM39 Swift
60 20 Never misses.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM49 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Base Stats

Hp 65
Attack 90
Defense 40
Sp. Atk 45
Sp. Def 80
Speed 75
Total 395

Type Defenses

(vs. Gen 6+ rules)

2x
0.25x
0.25x
0.5x
2x
2x
0.5x
2x
0.5x