Beedrill
Red/Blue

Flies at high speed and attacks using its large venomous stingers on its forelegs and tail.

Yellow

It has 3 poisonous stingers on its forelegs and its tail. They are used to jab its enemy repeatedly.

Evolution Chain

weedle
Weedle
Level 7
kakuna
Kakuna
Level 10
beedrill
Beedrill

Pokédex Data

Classification Poison Bee Pokémon
Height 1.0 m (3'03")
Weight 29.5 kg (65.0 lbs)
Abilities N/A in Gen I

Held Items

None in this generation.

Training

EV Yield +2 attack
+1 Sp. Def
Catch Rate 45
Base Friendship 70
Growth Rate medium

Learned Moves

Level Up Moves

Red/Blue
Lvl Name Class Power Acc. PP Effect
1 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
12 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
16 Focus Energy
30 Increases the user's chance to score a critical hit.
20 Twineedle
25 100% 20 Hits twice in the same turn. Has a 20% chance to poison the target.
25 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
30 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
35 Agility
30 Raises the user's Speed by two stages.
Yellow
Lvl Name Class Power Acc. PP Effect
1 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
12 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
16 Focus Energy
30 Increases the user's chance to score a critical hit.
20 Twineedle
25 100% 20 Hits twice in the same turn. Has a 20% chance to poison the target.
25 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
30 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
35 Agility
30 Raises the user's Speed by two stages.

TM/HM Moves

Red/BlueYellow
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
TM03 Swords Dance
20 Raises the user's Attack by two stages.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM10 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM20 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
TM21 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
TM31 Mimic
10 Copies the target's last used move.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM34 Bide
10 User waits for two turns, then hits back for twice the damage it took.
TM39 Swift
60 20 Never misses.
TM40 Skull Bash
130 100% 10 Raises the user's Defense by one stage. User charges for one turn before attacking.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM50 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 65
Attack 90
Defense 40
Sp. Atk 45
Sp. Def 80
Speed 75
Total 395

Type Defenses

(vs. Gen 6+ rules)

2x
0.25x
0.25x
0.5x
2x
2x
0.5x
2x
0.5x