Lets Go Pikachu/Lets Go Eevee
It has three poisonous stingers on its forelegs and its tail. They are used to jab its enemy repeatedly.
Pokédex & Training Data
Classification
Poison Bee Pokémon
Height
1.0 m (3'03")
Weight
29.5 kg (65.0 lbs)
EV Yield
+2 attack
+1 Sp. Def
+1 Sp. Def
Catch Rate
45
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Bug
Pokédex Numbers
Kanto (R/B/Y)
#015
Johto (G/S/C)
#029
Johto (HG/SS)
#029
Kalos (Central)
#028
National
#015
Held Items
Poison Barb
5%
Game Locations
Alola Route 4 Area
Learned Moves
Level Up Moves
Sun/Moon
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Fury Attack | 15 | 85% | 20 | Hits 2-5 times in one turn. | |
| 1 | Twineedle | 25 | 100% | 20 | Hits twice in the same turn. Has a 20% chance to poison the target. | |
| 11 | Fury Attack | 15 | 85% | 20 | Hits 2-5 times in one turn. | |
| 14 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
| 17 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
| 20 | Focus Energy | — | — | 30 | Increases the user’s chance to score a critical hit. | |
| 23 | Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |
| 26 | Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | |
| 29 | Toxic Spikes | — | — | 20 | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. | |
| 32 | Pin Missile | 25 | 95% | 20 | Hits 2-5 times in one turn. | |
| 35 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
| 38 | Agility | — | — | 30 | Raises the user’s Speed by two stages. | |
| 41 | Endeavor | — | 100% | 5 | Lowers the target’s HP to equal the user’s. | |
| 44 | Fell Stinger | 50 | 100% | 25 | Raises the user’s Attack by two stages if it KOs the target. |
Ultra Sun/Ultra Moon
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Fury Attack | 15 | 85% | 20 | Hits 2-5 times in one turn. | |
| 1 | Twineedle | 25 | 100% | 20 | Hits twice in the same turn. Has a 20% chance to poison the target. | |
| 11 | Fury Attack | 15 | 85% | 20 | Hits 2-5 times in one turn. | |
| 14 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
| 17 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
| 20 | Focus Energy | — | — | 30 | Increases the user’s chance to score a critical hit. | |
| 23 | Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |
| 26 | Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | |
| 29 | Toxic Spikes | — | — | 20 | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. | |
| 32 | Pin Missile | 25 | 95% | 20 | Hits 2-5 times in one turn. | |
| 35 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
| 38 | Agility | — | — | 30 | Raises the user’s Speed by two stages. | |
| 41 | Endeavor | — | 100% | 5 | Lowers the target’s HP to equal the user’s. | |
| 44 | Fell Stinger | 50 | 100% | 25 | Raises the user’s Attack by two stages if it KOs the target. |
Let's Go
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Twineedle | 25 | 100% | 20 | Hits twice in the same turn. Has a 20% chance to poison the target. | |
| 1 | Peck | 35 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 13 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
| 16 | Fury Attack | 15 | 85% | 20 | Hits 2-5 times in one turn. | |
| 19 | Focus Energy | — | — | 30 | Increases the user’s chance to score a critical hit. | |
| 22 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
| 25 | Agility | — | — | 30 | Raises the user’s Speed by two stages. | |
| 28 | Pin Missile | 25 | 95% | 20 | Hits 2-5 times in one turn. | |
| 31 | Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM09 Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM19 Roost | — | — | 5 | Heals the user by half its max HP. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM36 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
| TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM46 Thief | 60 | 100% | 25 | Takes the target’s item. | |
| TM48 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM54 False Swipe | 40 | 100% | 40 | Cannot lower the target’s HP below 1. | |
| TM59 Brutal Swing | 60 | 100% | 20 | Inflicts regular damage with no additional effect. | |
| TM62 Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |
| TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
| TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM75 Swords Dance | — | — | 20 | Raises the user’s Attack by two stages. | |
| TM81 X Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| TM83 Infestation | 20 | 100% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
| TM84 Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM89 U Turn | 70 | 100% | 20 | User must switch out after attacking. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM100 Confide | — | — | 20 | Lowers the target’s Special Attack by one stage. |
Let's Go
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM01 Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| TM05 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM08 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM09 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
| TM12 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM13 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| TM18 U Turn | 70 | 100% | 20 | User must switch out after attacking. | |
| TM24 X Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| TM26 Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
| TM27 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM39 Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
| TM45 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| TM48 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM50 Roost | — | — | 5 | Heals the user by half its max HP. | |
| TM52 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
| TM53 Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |
| TM58 Drill Run | 80 | 95% | 10 | Has an increased chance for a critical hit. |
Tutor Moves
Ultra Sun/Ultra Moon
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Bug Bite | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |
| Defog | — | — | 15 | Lowers the target’s evasion by one stage. Removes field effects from the enemy field. | |
| Drill Run | 80 | 95% | 10 | Has an increased chance for a critical hit. | |
| Electroweb | 55 | 95% | 15 | Lowers the target’s Speed by one stage. | |
| Endeavor | — | 100% | 5 | Lowers the target’s HP to equal the user’s. | |
| Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| Knock Off | 65 | 100% | 20 | Target drops its held item. | |
| Laser Focus | — | — | 30 | Guarantees a critical hit with the user’s next move. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |
| Throat Chop | 80 | 100% | 15 | Prevents the target from using sound-based moves for two turns. |
Base Stats
Hp
65
Attack
90
Defense
40
Sp. Atk
45
Sp. Def
80
Speed
75
Total
395
Type Defenses
(vs. Gen 6+ rules)
Mega Beedrill
Hp
65
Attack
150
Defense
40
Sp. Atk
15
Sp. Def
80
Speed
145
Total
495