Beedrill

Alternate Forms

beedrill
Base
Lets Go Pikachu/Lets Go Eevee

It has three poisonous stingers on its forelegs and its tail. They are used to jab its enemy repeatedly.

Evolution Chain

weedle
Weedle
Level 7
kakuna
Kakuna
Level 10
beedrill
Beedrill

Pokédex & Training Data

Classification Poison Bee Pokémon
Height 1.0 m (3'03")
Weight 29.5 kg (65.0 lbs)
Abilities
EV Yield +2 attack
+1 Sp. Def
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Bug

Pokédex Numbers

Kanto (R/B/Y) #015
Johto (G/S/C) #029
Johto (HG/SS) #029
Kalos (Central) #028
National #015

Held Items

Game Locations

Alola Route 4 Area

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
1 Twineedle
25 100% 20 Hits twice in the same turn. Has a 20% chance to poison the target.
11 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
14 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
17 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
20 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
23 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
26 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
29 Toxic Spikes
— — 20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
32 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
35 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
38 Agility
— — 30 Raises the user’s Speed by two stages.
41 Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
44 Fell Stinger
50 100% 25 Raises the user’s Attack by two stages if it KOs the target.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
1 Twineedle
25 100% 20 Hits twice in the same turn. Has a 20% chance to poison the target.
11 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
14 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
17 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
20 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
23 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
26 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
29 Toxic Spikes
— — 20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
32 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
35 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
38 Agility
— — 30 Raises the user’s Speed by two stages.
41 Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
44 Fell Stinger
50 100% 25 Raises the user’s Attack by two stages if it KOs the target.
Let's Go
Lvl Name Class Power Acc. PP Effect
1 Twineedle
25 100% 20 Hits twice in the same turn. Has a 20% chance to poison the target.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
13 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
16 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
19 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
22 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
25 Agility
— — 30 Raises the user’s Speed by two stages.
28 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
31 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM19 Roost
— — 5 Heals the user by half its max HP.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM54 False Swipe
40 100% 40 Cannot lower the target’s HP below 1.
TM59 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
TM62 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM75 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM83 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.
Let's Go
Name Class Power Acc. PP Effect
TM01 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM05 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM08 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM09 Reflect
— — 20 Reduces damage from physical attacks by half.
TM12 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM13 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM18 U Turn
70 100% 20 User must switch out after attacking.
TM24 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM26 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM27 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM39 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
TM45 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM48 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM50 Roost
— — 5 Heals the user by half its max HP.
TM52 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM53 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
TM58 Drill Run
80 95% 10 Has an increased chance for a critical hit.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Defog
— — 15 Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
Drill Run
80 95% 10 Has an increased chance for a critical hit.
Electroweb
55 95% 15 Lowers the target’s Speed by one stage.
Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Knock Off
65 100% 20 Target drops its held item.
Laser Focus
— — 30 Guarantees a critical hit with the user’s next move.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.
Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.

Base Stats

Hp 65
Attack 90
Defense 40
Sp. Atk 45
Sp. Def 80
Speed 75
Total 395

Type Defenses

(vs. Gen 6+ rules)

2x
0.25x
0.25x
0.5x
2x
2x
0.5x
2x
0.5x

Mega Beedrill

Mega Beedrill
Hp 65
Attack 150
Defense 40
Sp. Atk 15
Sp. Def 80
Speed 145
Total 495