Beedrill

Alternate Forms

beedrill
Base
Lets Go Pikachu/Lets Go Eevee

It has three poisonous stingers on its forelegs and its tail. They are used to jab its enemy repeatedly.

Evolution Chain

weedle
Weedle
Level 7
kakuna
Kakuna
Level 10
beedrill
Beedrill

Pokédex Data

Classification Poison Bee Pokémon
Height 1.0 m (3'03")
Weight 29.5 kg (65.0 lbs)
Abilities

Held Items

Game Locations

  • Alola Route 4 Area

Training

EV Yield +2 attack
+1 Sp. Def
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Bug

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
1 Twineedle
25 100% 20 Hits twice in the same turn. Has a 20% chance to poison the target.
11 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
14 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
17 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
20 Focus Energy
30 Increases the user's chance to score a critical hit.
23 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
26 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
29 Toxic Spikes
20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
32 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
35 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
38 Agility
30 Raises the user's Speed by two stages.
41 Endeavor
100% 5 Lowers the target's HP to equal the user's.
44 Fell Stinger
50 100% 25 Raises the user's Attack by two stages if it KOs the target.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
1 Twineedle
25 100% 20 Hits twice in the same turn. Has a 20% chance to poison the target.
11 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
14 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
17 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
20 Focus Energy
30 Increases the user's chance to score a critical hit.
23 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
26 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
29 Toxic Spikes
20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
32 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
35 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
38 Agility
30 Raises the user's Speed by two stages.
41 Endeavor
100% 5 Lowers the target's HP to equal the user's.
44 Fell Stinger
50 100% 25 Raises the user's Attack by two stages if it KOs the target.
Let's Go
Lvl Name Class Power Acc. PP Effect
1 Twineedle
25 100% 20 Hits twice in the same turn. Has a 20% chance to poison the target.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
13 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
16 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
19 Focus Energy
30 Increases the user's chance to score a critical hit.
22 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
25 Agility
30 Raises the user's Speed by two stages.
28 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
31 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM19 Roost
5 Heals the user by half its max HP.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM54 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
TM59 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
TM62 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM83 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
20 Lowers the target's Special Attack by one stage.
Let's Go
Name Class Power Acc. PP Effect
TM01 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM05 Rest
5 User sleeps for two turns, completely healing itself.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM08 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM09 Reflect
20 Reduces damage from physical attacks by half.
TM12 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM13 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM18 U Turn
70 100% 20 User must switch out after attacking.
TM24 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM26 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM27 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM39 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
TM45 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM48 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM50 Roost
5 Heals the user by half its max HP.
TM52 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM53 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
TM58 Drill Run
80 95% 10 Has an increased chance for a critical hit.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Defog
15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
Drill Run
80 95% 10 Has an increased chance for a critical hit.
Electroweb
55 95% 15 Lowers the target's Speed by one stage.
Endeavor
100% 5 Lowers the target's HP to equal the user's.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Knock Off
65 100% 20 Target drops its held item.
Laser Focus
30 Guarantees a critical hit with the user's next move.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.

Base Stats

Hp 65
Attack 90
Defense 40
Sp. Atk 45
Sp. Def 80
Speed 75
Total 395

Type Defenses

(vs. Gen 6+ rules)

2x
0.25x
0.25x
0.5x
2x
2x
0.5x
2x
0.5x

Mega Beedrill

Mega Beedrill
Hp 65
Attack 150
Defense 40
Sp. Atk 15
Sp. Def 80
Speed 145
Total 495