Beedrill
Diamond/PearlPlatinum

Its best attack involves flying around at high speed, striking with poison needles, then flying off.

Heartgold

It can take down any opponent with its powerful poison stingers. It sometimes attacks in swarms.

Soulsilver

It has three poison barbs. The barb on its tail secretes the most powerful poison.

Evolution Chain

weedle
Weedle
Level 7
kakuna
Kakuna
Level 10
beedrill
Beedrill

Pokédex & Training Data

Classification Poison Bee Pokémon
Height 1.0 m (3'03")
Weight 29.5 kg (65.0 lbs)
Abilities
EV Yield +2 attack
+1 Sp. Def
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Bug

Pokédex Numbers

Kanto (R/B/Y) #015
Johto (G/S/C) #029
Johto (HG/SS) #029
Kalos (Central) #028
National #015

Held Items

Game Locations

Kanto Route 2 North Towards Pewter City
Kanto Route 2 South Towards Viridian City
Viridian Forest Area

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
10 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
13 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
16 Twineedle
25 100% 20 Hits twice in the same turn. Has a 20% chance to poison the target.
19 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
22 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
25 Toxic Spikes
— — 20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
28 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
31 Agility
— — 30 Raises the user’s Speed by two stages.
34 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
37 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
40 Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
10 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
13 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
16 Twineedle
25 100% 20 Hits twice in the same turn. Has a 20% chance to poison the target.
19 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
22 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
25 Toxic Spikes
— — 20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
28 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
31 Agility
— — 30 Raises the user’s Speed by two stages.
34 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
37 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
40 Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
10 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
13 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
16 Twineedle
25 100% 20 Hits twice in the same turn. Has a 20% chance to poison the target.
19 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
22 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
25 Toxic Spikes
— — 20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
28 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
31 Agility
— — 30 Raises the user’s Speed by two stages.
34 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
37 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
40 Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.

TM/HM Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM05 Defog
— — 15 Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM51 Roost
— — 5 Heals the user by half its max HP.
TM54 False Swipe
40 100% 40 Cannot lower the target’s HP below 1.
TM58 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM62 Silver Wind
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM70 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM75 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM78 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM82 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Natural Gift
— 100% 15 Power and type depend on the held berry.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM51 Roost
— — 5 Heals the user by half its max HP.
TM54 False Swipe
40 100% 40 Cannot lower the target’s HP below 1.
TM58 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM62 Silver Wind
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM70 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM75 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM78 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM82 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Natural Gift
— 100% 15 Power and type depend on the held berry.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Air Cutter
60 95% 25 Has an increased chance for a critical hit.
Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Knock Off
65 100% 20 Target drops its held item.
Ominous Wind
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 — 20 Never misses.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Air Cutter
60 95% 25 Has an increased chance for a critical hit.
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Knock Off
65 100% 20 Target drops its held item.
Ominous Wind
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
String Shot
— 95% 40 Lowers the target’s Speed by two stages.
Swift
60 — 20 Never misses.
Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.

Base Stats

Hp 65
Attack 90
Defense 40
Sp. Atk 45
Sp. Def 80
Speed 75
Total 395

Type Defenses

(vs. Gen 6+ rules)

2x
0.25x
0.25x
0.5x
2x
2x
0.5x
2x
0.5x