
Gold
If it is safe, the young gets out of the belly pouch to play. The adult keeps a close eye on the youngster.
Silver
To protect its young, it will never give up during battle, no matter how badly wounded it is.
Crystal
To avoid crushing the baby it carries in its pouch, it always sleeps standing up.
Pokédex Data
Classification
Parent Pokémon
Height
2.2 m (7'03")
Weight
80.0 kg (176.4 lbs)
Abilities
N/A in Gen II
Game Locations
- Rock Tunnel B1f
Training
EV Yield
+2 hp
Catch Rate
45
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Monster
Learned Moves
Level Up Moves
Gold/Silver
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Comet Punch | 18 | 85% | 15 | Hits 2-5 times in one turn. | |
7 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
13 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
19 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
25 | Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
31 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
37 | Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
43 | Dizzy Punch | 70 | 100% | 10 | Has a 20% chance to confuse the target. | |
49 | Reversal | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
Crystal
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Comet Punch | 18 | 85% | 15 | Hits 2-5 times in one turn. | |
7 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
13 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
19 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
25 | Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
31 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
37 | Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
43 | Dizzy Punch | 70 | 100% | 10 | Has a 20% chance to confuse the target. | |
49 | Reversal | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
TM/HM Moves
Gold/SilverCrystal
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TM01 Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. | |
TM02 Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
TM03 Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
TM05 Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM07 Zap Cannon | 120 | 50% | 5 | Has a 100% chance to paralyze the target. | |
TM08 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM13 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM16 Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM20 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM23 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM31 Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM33 Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
TM34 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM35 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM41 Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
TM49 Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
Tutor Moves
Crystal
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. |
Egg Moves
Gold/SilverCrystal
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
Foresight | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |
Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. |
Base Stats
Hp
105
Attack
95
Defense
80
Sp. Atk
40
Sp. Def
80
Speed
90
Total
490
Type Defenses
(vs. Gen 6+ rules)