Kangaskhan
Gold

If it is safe, the young gets out of the belly pouch to play. The adult keeps a close eye on the youngster.

Silver

To protect its young, it will never give up during battle, no matter how badly wounded it is.

Crystal

To avoid crushing the baby it carries in its pouch, it always sleeps standing up.

Pokédex & Training Data

Classification Parent Pokémon
Height 2.2 m (7'03")
Weight 80.0 kg (176.4 lbs)
Abilities N/A in Gen II
EV Yield +2 hp
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Monster

Pokédex Numbers

Kanto (R/B/Y) #115
Johto (G/S/C) #205
Johto (HG/SS) #210
Kalos (Coastal) #062
Alola (S/M) #165
Alola (US/UM) #199
National #115
Isle of Armor #172

Game Locations

Rock Tunnel B1f

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Comet Punch
18 85% 15 Hits 2-5 times in one turn.
7 Leer
— 100% 30 Lowers the target’s Defense by one stage.
13 Bite
60 100% 25 Has a 30% chance to make the target flinch.
19 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
25 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
31 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
37 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
43 Dizzy Punch
70 100% 10 Has a 20% chance to confuse the target.
49 Reversal
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Comet Punch
18 85% 15 Hits 2-5 times in one turn.
7 Leer
— 100% 30 Lowers the target’s Defense by one stage.
13 Bite
60 100% 25 Has a 30% chance to make the target flinch.
19 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
25 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
31 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
37 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
43 Dizzy Punch
70 100% 10 Has a 20% chance to confuse the target.
49 Reversal
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM01 Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
TM02 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Zap Cannon
120 50% 5 Has a 100% chance to paralyze the target.
TM08 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM20 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM31 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM34 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM35 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM41 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
TM49 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Tutor Moves

Crystal
Name Class Power Acc. PP Effect
Flamethrower
90 100% 15 Has a 10% chance to burn the target.
Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.

Egg Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
Foresight
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
Stomp
65 100% 20 Has a 30% chance to make the target flinch.

Base Stats

Hp 105
Attack 95
Defense 80
Sp. Atk 40
Sp. Def 80
Speed 90
Total 490

Type Defenses

(vs. Gen 6+ rules)

2x
0x