Kangaskhan
Sword

Although it’s carrying its baby in a pouch on its belly, Kangaskhan is swift on its feet. It intimidates its opponents with quick jabs.

Pokédex Data

Classification Parent Pokémon
Height 2.2 m (7'03")
Weight 80.0 kg (176.4 lbs)
Abilities

Training

EV Yield +2 hp
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Monster

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
4 Growl
100% 40 Lowers the target's Attack by one stage.
8 Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
12 Bite
60 100% 25 Has a 30% chance to make the target flinch.
16 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
20 Focus Energy
30 Increases the user's chance to score a critical hit.
24 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
28 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
32 Double Hit
35 90% 10 Hits twice in one turn.
36 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
40 Endure
10 Prevents the user's HP from lowering below 1 this turn.
44 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
48 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
52 Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
4 Growl
100% 40 Lowers the target's Attack by one stage.
8 Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
12 Bite
60 100% 25 Has a 30% chance to make the target flinch.
16 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
20 Focus Energy
30 Increases the user's chance to score a critical hit.
24 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
28 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
32 Double Hit
35 90% 10 Hits twice in one turn.
36 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
40 Endure
10 Prevents the user's HP from lowering below 1 this turn.
44 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
48 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
52 Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM00 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
TM01 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
TM03 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
TM04 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM05 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM11 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM19 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM23 Thief
60 100% 25 Takes the target's item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM27 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM32 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM34 Sunny Day
5 Changes the weather to sunny for five turns.
TM35 Hail
10 Changes the weather to a hailstorm for five turns.
TM36 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM37 Beat Up
100% 10 Hits once for every conscious Pokémon the trainer has.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM41 Helping Hand
20 Ally's next move inflicts half more damage.
TM43 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM58 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
TM59 Fling
100% 10 Throws held item at the target; power depends on the item.
TM63 Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
TM64 Avalanche
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM79 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM81 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR02 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TR03 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
TR04 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TR05 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TR06 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TR07 Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR08 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TR09 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TR10 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TR13 Focus Energy
30 Increases the user's chance to score a critical hit.
TR15 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR21 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TR24 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR31 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TR32 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TR35 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR64 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TR85 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
BD/SP
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
HM08 Rock Climb
90 85% 20 Has a 20% chance to confuse the target.
TM10 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TM83 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Terrain Pulse
50 100% 10 Inflicts regular damage with no additional effect.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Circle Throw
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Disable
100% 20 Disables the target's last used move for 1-8 turns.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endeavor
100% 5 Lowers the target's HP to equal the user's.
Hammer Arm
100 90% 10 Lowers user's Speed by one stage.
BD/SP
Name Class Power Acc. PP Effect
Circle Throw
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Crush Claw
75 95% 10 Has a 50% chance to lower the target's Defense by one stage.
Disable
100% 20 Disables the target's last used move for 1-8 turns.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endeavor
100% 5 Lowers the target's HP to equal the user's.
Focus Energy
30 Increases the user's chance to score a critical hit.
Hammer Arm
100 90% 10 Lowers user's Speed by one stage.
Stomp
65 100% 20 Has a 30% chance to make the target flinch.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Base Stats

Hp 105
Attack 95
Defense 80
Sp. Atk 40
Sp. Def 80
Speed 90
Total 490

Type Defenses

(vs. Gen 6+ rules)

2x
0x