
Ruby/Sapphire
If you come across a young KANGASKHAN playing by itself, you must never disturb it or attempt to catch it. The baby POKéMON’s parent is sure to be in the area, and it will become violently enraged at you.
Emerald
If you come across a young KANGASKHAN playing by itself, never try to catch it. The baby’s parent is sure to be in the area, and it will become violently enraged.
Firered
The female raises its offspring in a pouch on its belly. It is skilled at attacking using COMET PUNCH.
Leafgreen
The infant rarely ventures out of its mother’s protective pouch until it is three years old.
Pokédex Data
Classification
Parent Pokémon
Height
2.2 m (7'03")
Weight
80.0 kg (176.4 lbs)
Abilities
Game Locations
- Kanto Safari Zone Area 1 East
- Kanto Safari Zone Area 3 West
Training
EV Yield
+2 hp
Catch Rate
45
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Monster
Learned Moves
Level Up Moves
Ruby/Sapphire
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Comet Punch | 18 | 85% | 15 | Hits 2-5 times in one turn. | |
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
7 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
13 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
19 | Fake Out | 40 | 100% | 10 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |
25 | Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
31 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
37 | Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
43 | Dizzy Punch | 70 | 100% | 10 | Has a 20% chance to confuse the target. | |
49 | Reversal | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
Emerald
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Comet Punch | 18 | 85% | 15 | Hits 2-5 times in one turn. | |
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
7 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
13 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
19 | Fake Out | 40 | 100% | 10 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |
25 | Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
31 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
37 | Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
43 | Dizzy Punch | 70 | 100% | 10 | Has a 20% chance to confuse the target. | |
49 | Reversal | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
FireRed/LeafGreen
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Comet Punch | 18 | 85% | 15 | Hits 2-5 times in one turn. | |
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
7 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
13 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
19 | Fake Out | 40 | 100% | 10 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |
25 | Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
31 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
37 | Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
43 | Dizzy Punch | 70 | 100% | 10 | Has a 20% chance to confuse the target. | |
49 | Reversal | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
TM/HM Moves
Ruby/SapphireEmeraldFireRed/LeafGreen
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM01 Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
TM01 Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
TM03 Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
TM05 Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM23 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM34 Shock Wave | 60 | — | 20 | Never misses. | |
TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. |
Tutor Moves
Emerald
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. | |
Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Mega Kick | 120 | 75% | 5 | Inflicts regular damage with no additional effect. | |
Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
Mimic | — | — | 10 | Copies the target's last used move. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user's level. | |
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. |
FireRed/LeafGreen
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
Mega Kick | 120 | 75% | 5 | Inflicts regular damage with no additional effect. | |
Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
Mimic | — | — | 10 | Copies the target's last used move. | |
Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user's level. | |
Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Egg Moves
Ruby/SapphireEmeraldFireRed/LeafGreen
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
Crush Claw | 75 | 95% | 10 | Has a 50% chance to lower the target's Defense by one stage. | |
Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
Foresight | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |
Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |
Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Base Stats
Hp
105
Attack
95
Defense
80
Sp. Atk
40
Sp. Def
80
Speed
90
Total
490
Type Defenses
(vs. Gen 6+ rules)