Sun
Kangaskhan’s maternal love is so deep that it will brave death to protect its offspring.
Moon
The child in its pouch leaves home after roughly three years. That is the only time the mother is heard to cry wildly.
Ultra Sun
Kangaskhan protects its child by keeping it in its pouch. It has zero forgiveness for those who harm its child and will beat them down.
Ultra Moon
You shouldn’t get close to the child when it’s playing outside its mother’s pouch. Its mother is always nearby watching over it.
Lets Go Pikachu/Lets Go Eevee
Raises its young in its belly pouch. Won’t run from any fight to keep its young protected.
Pokédex Data
Classification
Parent Pokémon
Height
2.2 m (7'03")
Weight
80.0 kg (176.4 lbs)
Abilities
- Early Bird
- Scrappy
- Inner Focus (Hidden)
Game Locations
- Wela Volcano Park Area
Training
EV Yield
+2 hp
Catch Rate
45
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Monster
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Comet Punch | 18 | 85% | 15 | Hits 2-5 times in one turn. | |
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
7 | Fake Out | 40 | 100% | 10 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |
10 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
13 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
19 | Double Hit | 35 | 90% | 10 | Hits twice in one turn. | |
22 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
25 | Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
31 | Chip Away | 70 | 100% | 20 | Ignores the target's stat modifiers. | |
34 | Dizzy Punch | 70 | 100% | 10 | Has a 20% chance to confuse the target. | |
37 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
43 | Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
46 | Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
49 | Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
50 | Reversal | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Comet Punch | 18 | 85% | 15 | Hits 2-5 times in one turn. | |
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
7 | Fake Out | 40 | 100% | 10 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |
10 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
13 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
19 | Double Hit | 35 | 90% | 10 | Hits twice in one turn. | |
22 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
25 | Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
31 | Chip Away | 70 | 100% | 20 | Ignores the target's stat modifiers. | |
34 | Dizzy Punch | 70 | 100% | 10 | Has a 20% chance to confuse the target. | |
37 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
43 | Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
46 | Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
49 | Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
50 | Reversal | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
Let's Go
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Comet Punch | 18 | 85% | 15 | Hits 2-5 times in one turn. | |
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
6 | Fake Out | 40 | 100% | 10 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |
11 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
17 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
22 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
28 | Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
33 | Dizzy Punch | 70 | 100% | 10 | Has a 20% chance to confuse the target. | |
39 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
44 | Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
50 | Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |
TM05 Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM52 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM65 Shadow Claw | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM78 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM94 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Let's Go
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
TM03 Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
TM05 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM08 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM10 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM12 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM13 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM15 Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user's level. | |
TM19 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
TM22 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM23 Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM27 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM31 Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
TM35 Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
TM36 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM37 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TM38 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM39 Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
TM41 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM43 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM45 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM46 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM47 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
TM48 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM51 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM55 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
Covet | 60 | 100% | 25 | Takes the target's item. | |
Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
Endeavor | — | 100% | 5 | Lowers the target's HP to equal the user's. | |
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
Shock Wave | 60 | — | 20 | Never misses. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. |
Egg Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Circle Throw | 60 | 90% | 10 | Ends wild battles. Forces trainers to switch Pokémon. | |
Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
Crush Claw | 75 | 95% | 10 | Has a 50% chance to lower the target's Defense by one stage. | |
Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
Endeavor | — | 100% | 5 | Lowers the target's HP to equal the user's. | |
Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
Foresight | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |
Hammer Arm | 100 | 90% | 10 | Lowers user's Speed by one stage. | |
Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |
Trump Card | — | — | 5 | Power increases when this move has less PP, up to a maximum of 200. | |
Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
Base Stats
Hp
105
Attack
95
Defense
80
Sp. Atk
40
Sp. Def
80
Speed
90
Total
490
Type Defenses
(vs. Gen 6+ rules)
Mega Kangaskhan

Hp
105
Attack
125
Defense
100
Sp. Atk
60
Sp. Def
100
Speed
100
Total
590