Marowak
Gold

It has been seen pounding boulders with the bone it carries in order to tap out mes­ sages to others.

Silver

It collects bones from an unknown place. A MAROWAK graveyard exists somewhere in the world, rumors say.

Crystal

Somewhere in the world is a ceme­ tery just for MAROWAK. It gets its bones from those graves.

Evolution Chain

cubone
Cubone
Level 28
marowak
Marowak

Pokédex & Training Data

Classification Bone Keeper Pokémon
Height 1.0 m (3'03")
Weight 45.0 kg (99.2 lbs)
Abilities N/A in Gen II
EV Yield +2 defense
Catch Rate 75
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Monster

Pokédex Numbers

Kanto (R/B/Y) #105
Johto (G/S/C) #204
Johto (HG/SS) #209
Kalos (Coastal) #061
Alola (S/M) #164
Alola (US/UM) #198
National #105
Isle of Armor #171

Held Items

None in this generation.

Game Locations

Kanto Route 10 Area
Kanto Route 9 Area
Rock Tunnel 1f
Rock Tunnel B1f

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Bone Club
65 85% 20 Has a 10% chance to make the target flinch.
5 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
9 Bone Club
65 85% 20 Has a 10% chance to make the target flinch.
13 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
17 Leer
— 100% 30 Lowers the target’s Defense by one stage.
21 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
25 Bonemerang
50 90% 10 Hits twice in one turn.
32 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
39 False Swipe
40 100% 40 Cannot lower the target’s HP below 1.
46 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
53 Bone Rush
25 90% 10 Hits 2-5 times in one turn.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Bone Club
65 85% 20 Has a 10% chance to make the target flinch.
5 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
9 Bone Club
65 85% 20 Has a 10% chance to make the target flinch.
13 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
17 Leer
— 100% 30 Lowers the target’s Defense by one stage.
21 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
25 Bonemerang
50 90% 10 Hits twice in one turn.
32 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
39 False Swipe
40 100% 40 Cannot lower the target’s HP below 1.
46 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
53 Bone Rush
25 90% 10 Hits 2-5 times in one turn.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM01 Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
TM02 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM20 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM35 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM41 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM43 Detect
— — 5 Prevents any moves from hitting the user this turn.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Fire Punch
75 100% 15 Has a 10% chance to burn the target.

Tutor Moves

Crystal
Name Class Power Acc. PP Effect
Flamethrower
90 100% 15 Has a 10% chance to burn the target.
Ice Beam
90 100% 10 Has a 10% chance to freeze the target.

Base Stats

Hp 60
Attack 80
Defense 110
Sp. Atk 50
Sp. Def 80
Speed 45
Total 425

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0x
2x
0.5x
0.5x