Marowak
Gold

It has been seen pounding boulders with the bone it carries in order to tap out mes­ sages to others.

Silver

It collects bones from an unknown place. A MAROWAK graveyard exists somewhere in the world, rumors say.

Crystal

Somewhere in the world is a ceme­ tery just for MAROWAK. It gets its bones from those graves.

Evolution Chain

cubone
Cubone
Level 28
marowak
Marowak

Pokédex Data

Classification Bone Keeper Pokémon
Height 1.0 m (3'03")
Weight 45.0 kg (99.2 lbs)
Abilities N/A in Gen II

Held Items

None in this generation.

Game Locations

  • Kanto Route 10 Area
  • Kanto Route 9 Area
  • Rock Tunnel 1f
  • Rock Tunnel B1f

Training

EV Yield +2 defense
Catch Rate 75
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Monster

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Bone Club
65 85% 20 Has a 10% chance to make the target flinch.
5 Tail Whip
100% 30 Lowers the target's Defense by one stage.
9 Bone Club
65 85% 20 Has a 10% chance to make the target flinch.
13 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
17 Leer
100% 30 Lowers the target's Defense by one stage.
21 Focus Energy
30 Increases the user's chance to score a critical hit.
25 Bonemerang
50 90% 10 Hits twice in one turn.
32 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
39 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
46 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
53 Bone Rush
25 90% 10 Hits 2-5 times in one turn.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Bone Club
65 85% 20 Has a 10% chance to make the target flinch.
5 Tail Whip
100% 30 Lowers the target's Defense by one stage.
9 Bone Club
65 85% 20 Has a 10% chance to make the target flinch.
13 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
17 Leer
100% 30 Lowers the target's Defense by one stage.
21 Focus Energy
30 Increases the user's chance to score a critical hit.
25 Bonemerang
50 90% 10 Hits twice in one turn.
32 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
39 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
46 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
53 Bone Rush
25 90% 10 Hits 2-5 times in one turn.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM01 Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
TM02 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM20 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM35 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM41 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM43 Detect
5 Prevents any moves from hitting the user this turn.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Fire Punch
75 100% 15 Has a 10% chance to burn the target.

Tutor Moves

Crystal
Name Class Power Acc. PP Effect
Flamethrower
90 100% 15 Has a 10% chance to burn the target.
Ice Beam
90 100% 10 Has a 10% chance to freeze the target.

Base Stats

Hp 60
Attack 80
Defense 110
Sp. Atk 50
Sp. Def 80
Speed 45
Total 425

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0x
2x
0.5x
0.5x