Gold
It has been seen pounding boulders with the bone it carries in order to tap out mes sages to others.
Silver
It collects bones from an unknown place. A MAROWAK graveyard exists somewhere in the world, rumors say.
Crystal
Somewhere in the world is a ceme tery just for MAROWAK. It gets its bones from those graves.
Pokédex & Training Data
Classification
Bone Keeper Pokémon
Height
1.0 m (3'03")
Weight
45.0 kg (99.2 lbs)
Abilities
N/A in Gen II
EV Yield
+2 defense
Catch Rate
75
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Monster
Pokédex Numbers
Kanto (R/B/Y)
#105
Johto (G/S/C)
#204
Johto (HG/SS)
#209
Kalos (Coastal)
#061
Alola (S/M)
#164
Alola (US/UM)
#198
National
#105
Isle of Armor
#171
Held Items
None in this generation.
Game Locations
Kanto Route 10 Area
Kanto Route 9 Area
Rock Tunnel 1f
Rock Tunnel B1f
Learned Moves
Level Up Moves
Gold/Silver
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 1 | Tail Whip | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Growl | — | 100% | 40 | Lowers the target’s Attack by one stage. | |
| 1 | Bone Club | 65 | 85% | 20 | Has a 10% chance to make the target flinch. | |
| 5 | Tail Whip | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 9 | Bone Club | 65 | 85% | 20 | Has a 10% chance to make the target flinch. | |
| 13 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 17 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 21 | Focus Energy | — | — | 30 | Increases the user’s chance to score a critical hit. | |
| 25 | Bonemerang | 50 | 90% | 10 | Hits twice in one turn. | |
| 32 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
| 39 | False Swipe | 40 | 100% | 40 | Cannot lower the target’s HP below 1. | |
| 46 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
| 53 | Bone Rush | 25 | 90% | 10 | Hits 2-5 times in one turn. |
Crystal
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 1 | Tail Whip | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Growl | — | 100% | 40 | Lowers the target’s Attack by one stage. | |
| 1 | Bone Club | 65 | 85% | 20 | Has a 10% chance to make the target flinch. | |
| 5 | Tail Whip | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 9 | Bone Club | 65 | 85% | 20 | Has a 10% chance to make the target flinch. | |
| 13 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 17 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 21 | Focus Energy | — | — | 30 | Increases the user’s chance to score a critical hit. | |
| 25 | Bonemerang | 50 | 90% | 10 | Hits twice in one turn. | |
| 32 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
| 39 | False Swipe | 40 | 100% | 40 | Cannot lower the target’s HP below 1. | |
| 46 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
| 53 | Bone Rush | 25 | 90% | 10 | Hits 2-5 times in one turn. |
TM/HM Moves
Gold/SilverCrystal
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| TM01 Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. | |
| TM02 Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| TM03 Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM08 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target’s Defense by one stage. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM13 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM16 Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM20 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM23 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target’s Defense by one stage. | |
| TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
| TM31 Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target’s accuracy by one stage. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM34 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM35 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
| TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
| TM41 Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| TM43 Detect | — | — | 5 | Prevents any moves from hitting the user this turn. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM46 Thief | 60 | 100% | 25 | Takes the target’s item. | |
| TM48 Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. |
Tutor Moves
Crystal
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
| Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. |
Base Stats
Hp
60
Attack
80
Defense
110
Sp. Atk
50
Sp. Def
80
Speed
45
Total
425
Type Defenses
(vs. Gen 6+ rules)