Red/Blue
Its hard shell repels any kind of attack. It is vulnerable only when its shell is open.
Yellow
The shell can withstand any attack. However, when it is open, the tender body is exposed.
Evolution Chain
Pokédex & Training Data
Classification
Bivalve Pokémon
Height
0.3 m (0'12")
Weight
4.0 kg (8.8 lbs)
Abilities
N/A in Gen I
EV Yield
+1 defense
Catch Rate
190
Base Friendship
70
Growth Rate
slow
Pokédex Numbers
Kanto (R/B/Y)
#090
Johto (G/S/C)
#169
Johto (HG/SS)
#171
Kalos (Coastal)
#036
Alola (S/M)
#115
Alola (US/UM)
#138
Galar (Sw/Sh)
#150
Paldea (S/V)
#329
National
#090
Isle of Armor
#131
Held Items
None in this generation.
Game Locations
Cinnabar Island Area
Kanto Route 11 Area
Kanto Route 17 Area
Kanto Route 18 Area
Kanto Route 6 Area
Kanto Sea Route 19 Area
Kanto Sea Route 20 Area
Kanto Sea Route 21 Area
Seafoam Islands 1f
Seafoam Islands B1f
Seafoam Islands B2f
Seafoam Islands B3f
Seafoam Islands B4f
Vermilion City Area
Vermilion City Ss Anne Dock
Learned Moves
Level Up Moves
Red/Blue
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Withdraw | — | — | 40 | Raises the user’s Defense by one stage. | |
| 18 | Supersonic | — | 55% | 20 | Confuses the target. | |
| 23 | Clamp | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
| 30 | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target’s Attack by one stage. | |
| 39 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 50 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. |
Yellow
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Withdraw | — | — | 40 | Raises the user’s Defense by one stage. | |
| 18 | Supersonic | — | 55% | 20 | Confuses the target. | |
| 23 | Clamp | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
| 30 | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target’s Attack by one stage. | |
| 39 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 50 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. |
TM/HM Moves
Red/BlueYellow
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM09 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| TM10 Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| TM11 Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target’s Speed by one stage. | |
| TM12 Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| TM20 Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
| TM30 Teleport | — | — | 20 | Immediately ends wild battles. No effect otherwise. | |
| TM31 Mimic | — | — | 10 | Copies the target’s last used move. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
| TM34 Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
| TM36 Self Destruct | 200 | 100% | 5 | User faints. | |
| TM39 Swift | 60 | — | 20 | Never misses. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM47 Explosion | 250 | 100% | 5 | User faints. | |
| TM49 Tri Attack | 80 | 100% | 10 | Has a 20% chance to burn, freeze, or paralyze the target. | |
| TM50 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Base Stats
Hp
30
Attack
65
Defense
100
Sp. Atk
45
Sp. Def
25
Speed
40
Total
305
Type Defenses
(vs. Gen 6+ rules)