Shellder
Red/Blue

Its hard shell repels any kind of attack. It is vulnerable only when its shell is open.

Yellow

The shell can withstand any attack. However, when it is open, the tender body is exposed.

Evolution Chain

shellder
Shellder
cloyster
Cloyster

Pokédex & Training Data

Classification Bivalve Pokémon
Height 0.3 m (0'12")
Weight 4.0 kg (8.8 lbs)
Abilities N/A in Gen I
EV Yield +1 defense
Catch Rate 190
Base Friendship 70
Growth Rate slow

Pokédex Numbers

Kanto (R/B/Y) #090
Johto (G/S/C) #169
Johto (HG/SS) #171
Kalos (Coastal) #036
Alola (S/M) #115
Alola (US/UM) #138
Galar (Sw/Sh) #150
Paldea (S/V) #329
National #090
Isle of Armor #131

Held Items

None in this generation.

Game Locations

Cinnabar Island Area
Kanto Route 11 Area
Kanto Route 17 Area
Kanto Route 18 Area
Kanto Route 6 Area
Kanto Sea Route 19 Area
Kanto Sea Route 20 Area
Kanto Sea Route 21 Area
Seafoam Islands 1f
Seafoam Islands B1f
Seafoam Islands B2f
Seafoam Islands B3f
Seafoam Islands B4f
Vermilion City Area
Vermilion City Ss Anne Dock

Learned Moves

Level Up Moves

Red/Blue
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Withdraw
— — 40 Raises the user’s Defense by one stage.
18 Supersonic
— 55% 20 Confuses the target.
23 Clamp
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
30 Aurora Beam
65 100% 20 Has a 10% chance to lower the target’s Attack by one stage.
39 Leer
— 100% 30 Lowers the target’s Defense by one stage.
50 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
Yellow
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Withdraw
— — 40 Raises the user’s Defense by one stage.
18 Supersonic
— 55% 20 Confuses the target.
23 Clamp
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
30 Aurora Beam
65 100% 20 Has a 10% chance to lower the target’s Attack by one stage.
39 Leer
— 100% 30 Lowers the target’s Defense by one stage.
50 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.

TM/HM Moves

Red/BlueYellow
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM10 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM11 Bubble Beam
65 100% 20 Has a 10% chance to lower the target’s Speed by one stage.
TM12 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM20 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
TM30 Teleport
— — 20 Immediately ends wild battles. No effect otherwise.
TM31 Mimic
— — 10 Copies the target’s last used move.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM34 Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
TM36 Self Destruct
200 100% 5 User faints.
TM39 Swift
60 — 20 Never misses.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM47 Explosion
250 100% 5 User faints.
TM49 Tri Attack
80 100% 10 Has a 20% chance to burn, freeze, or paralyze the target.
TM50 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 30
Attack 65
Defense 100
Sp. Atk 45
Sp. Def 25
Speed 40
Total 305

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x