Seel
Red/Blue

The protruding horn on its head is very hard. It is used for bashing through thick ice.

Yellow

Loves freezing cold conditions. Relishes swimming in a frigid cli­ mate of around 14F degrees.

Evolution Chain

seel
Seel
Level 34
dewgong
Dewgong

Pokédex & Training Data

Classification Sea Lion Pokémon
Height 1.1 m (3'07")
Weight 90.0 kg (198.4 lbs)
Abilities N/A in Gen I
EV Yield +1 Sp. Def
Catch Rate 190
Base Friendship 70
Growth Rate medium

Pokédex Numbers

Kanto (R/B/Y) #086
Johto (G/S/C) #176
Johto (HG/SS) #178
Unova (B2/W2) #265
Alola (US/UM) #115
National #086
Blueberry #143

Held Items

None in this generation.

Game Locations

Seafoam Islands 1f
Seafoam Islands B1f
Seafoam Islands B2f
Seafoam Islands B3f
Seafoam Islands B4f

Learned Moves

Level Up Moves

Red/Blue
Lvl Name Class Power Acc. PP Effect
1 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
30 Growl
— 100% 40 Lowers the target’s Attack by one stage.
35 Aurora Beam
65 100% 20 Has a 10% chance to lower the target’s Attack by one stage.
40 Rest
— — 5 User sleeps for two turns, completely healing itself.
45 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
50 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
Yellow
Lvl Name Class Power Acc. PP Effect
1 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
30 Growl
— 100% 40 Lowers the target’s Attack by one stage.
35 Aurora Beam
65 100% 20 Has a 10% chance to lower the target’s Attack by one stage.
40 Rest
— — 5 User sleeps for two turns, completely healing itself.
45 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
50 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.

TM/HM Moves

Red/BlueYellow
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Horn Drill
— 30% 5 Causes a one-hit KO.
TM08 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM09 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM10 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM11 Bubble Beam
65 100% 20 Has a 10% chance to lower the target’s Speed by one stage.
TM12 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM16 Pay Day
40 100% 20 Scatters money on the ground worth five times the user’s level.
TM20 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
TM31 Mimic
— — 10 Copies the target’s last used move.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
TM40 Skull Bash
130 100% 10 Raises the user’s Defense by one stage. User charges for one turn before attacking.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM50 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 65
Attack 45
Defense 55
Sp. Atk 45
Sp. Def 70
Speed 45
Total 325

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x