Red/Blue
The protruding horn on its head is very hard. It is used for bashing through thick ice.
Yellow
Loves freezing cold conditions. Relishes swimming in a frigid cli mate of around 14F degrees.
Pokédex & Training Data
Classification
Sea Lion Pokémon
Height
1.1 m (3'07")
Weight
90.0 kg (198.4 lbs)
Abilities
N/A in Gen I
EV Yield
+1 Sp. Def
Catch Rate
190
Base Friendship
70
Growth Rate
medium
Pokédex Numbers
Kanto (R/B/Y)
#086
Johto (G/S/C)
#176
Johto (HG/SS)
#178
Unova (B2/W2)
#265
Alola (US/UM)
#115
National
#086
Blueberry
#143
Held Items
None in this generation.
Game Locations
Seafoam Islands 1f
Seafoam Islands B1f
Seafoam Islands B2f
Seafoam Islands B3f
Seafoam Islands B4f
Learned Moves
Level Up Moves
Red/Blue
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 30 | Growl | — | 100% | 40 | Lowers the target’s Attack by one stage. | |
| 35 | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target’s Attack by one stage. | |
| 40 | Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| 45 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| 50 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. |
Yellow
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 30 | Growl | — | 100% | 40 | Lowers the target’s Attack by one stage. | |
| 35 | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target’s Attack by one stage. | |
| 40 | Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| 45 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| 50 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. |
TM/HM Moves
Red/BlueYellow
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM07 Horn Drill | — | 30% | 5 | Causes a one-hit KO. | |
| TM08 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| TM09 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| TM10 Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| TM11 Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target’s Speed by one stage. | |
| TM12 Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| TM16 Pay Day | 40 | 100% | 20 | Scatters money on the ground worth five times the user’s level. | |
| TM20 Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
| TM31 Mimic | — | — | 10 | Copies the target’s last used move. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM34 Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
| TM40 Skull Bash | 130 | 100% | 10 | Raises the user’s Defense by one stage. User charges for one turn before attacking. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM50 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Base Stats
Hp
65
Attack
45
Defense
55
Sp. Atk
45
Sp. Def
70
Speed
45
Total
325
Type Defenses
(vs. Gen 6+ rules)