Persian
Red/Blue

Although its fur has many admirers, it is tough to raise as a pet because of its fickle meanness.

Yellow

The gem in its forehead glows on its own! It walks with all the grace and elegance of a proud queen.

Evolution Chain

meowth
Meowth
Level 28
persian
Persian

Pokédex & Training Data

Classification Classy Cat Pokémon
Height 1.0 m (3'03")
Weight 32.0 kg (70.5 lbs)
Abilities N/A in Gen I
EV Yield +2 speed
Catch Rate 90
Base Friendship 70
Growth Rate medium

Pokédex Numbers

Kanto (R/B/Y) #053
Johto (G/S/C) #137
Johto (HG/SS) #139
Alola (S/M) #046
Alola (US/UM) #053
Galar (Sw/Sh) #184
Paldea (S/V) #142
National #053

Held Items

None in this generation.

Learned Moves

Level Up Moves

Red/Blue
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Screech
— 85% 40 Lowers the target’s Defense by two stages.
12 Bite
60 100% 25 Has a 30% chance to make the target flinch.
17 Pay Day
40 100% 20 Scatters money on the ground worth five times the user’s level.
24 Screech
— 85% 40 Lowers the target’s Defense by two stages.
37 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
51 Slash
70 100% 20 Has an increased chance for a critical hit.
Yellow
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Screech
— 85% 40 Lowers the target’s Defense by two stages.
12 Bite
60 100% 25 Has a 30% chance to make the target flinch.
17 Pay Day
40 100% 20 Scatters money on the ground worth five times the user’s level.
24 Screech
— 85% 40 Lowers the target’s Defense by two stages.
37 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
51 Slash
70 100% 20 Has an increased chance for a critical hit.

TM/HM Moves

Red/BlueYellow
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM09 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM10 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM11 Bubble Beam
65 100% 20 Has a 10% chance to lower the target’s Speed by one stage.
TM12 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Pay Day
40 100% 20 Scatters money on the ground worth five times the user’s level.
TM20 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM31 Mimic
— — 10 Copies the target’s last used move.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
TM39 Swift
60 — 20 Never misses.
TM40 Skull Bash
130 100% 10 Raises the user’s Defense by one stage. User charges for one turn before attacking.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM50 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 65
Attack 70
Defense 60
Sp. Atk 65
Sp. Def 65
Speed 115
Total 440

Type Defenses

(vs. Gen 6+ rules)

2x
0x