
Red/Blue
Although its fur has many admirers, it is tough to raise as a pet because of its fickle meanness.
Yellow
The gem in its forehead glows on its own! It walks with all the grace and elegance of a proud queen.
Pokédex Data
Classification
Classy Cat Pokémon
Height
1.0 m (3'03")
Weight
32.0 kg (70.5 lbs)
Abilities
N/A in Gen I
Held Items
None in this generation.
Training
EV Yield
+2 speed
Catch Rate
90
Base Friendship
70
Growth Rate
medium
Learned Moves
Level Up Moves
Red/Blue
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
12 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
17 | Pay Day | 40 | 100% | 20 | Scatters money on the ground worth five times the user's level. | |
24 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
37 | Fury Swipes | 18 | 80% | 15 | Hits 2-5 times in one turn. | |
51 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. |
Yellow
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
12 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
17 | Pay Day | 40 | 100% | 20 | Scatters money on the ground worth five times the user's level. | |
24 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
37 | Fury Swipes | 18 | 80% | 15 | Hits 2-5 times in one turn. | |
51 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. |
TM/HM Moves
Red/BlueYellow
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM08 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
TM09 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
TM10 Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
TM11 Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |
TM12 Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM16 Pay Day | 40 | 100% | 20 | Scatters money on the ground worth five times the user's level. | |
TM20 Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM31 Mimic | — | — | 10 | Copies the target's last used move. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM34 Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
TM39 Swift | 60 | — | 20 | Never misses. | |
TM40 Skull Bash | 130 | 100% | 10 | Raises the user's Defense by one stage. User charges for one turn before attacking. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM50 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Base Stats
Hp
65
Attack
70
Defense
60
Sp. Atk
65
Sp. Def
65
Speed
115
Total
440
Type Defenses
(vs. Gen 6+ rules)