Persian
Ruby/Sapphire

PERSIAN has six bold whiskers that give it a look of toughness. The whiskers sense air movements to determine what is in the POKéMON’s surrounding vicinity. It becomes docile if grabbed by the whiskers.

Emerald

A PERSIAN’s six bold whiskers sense air movements to determine what is in its vicinity. It becomes docile if grabbed by the whiskers.

Firered

Has a vicious temperament. Beware if it raises its tail straight up. It is a signal that it is about to pounce and bite.

Leafgreen

Although its fur has many admirers, it is tough to raise as a pet because of its fickle meanness.

Evolution Chain

meowth
Meowth
Level 28
persian
Persian

Pokédex Data

Classification Classy Cat Pokémon
Height 1.0 m (3'03")
Weight 32.0 kg (70.5 lbs)
Abilities

Held Items

None in this generation.

Game Locations

  • Bond Bridge Area
  • Canyon Entrance Area
  • Cape Brink Area
  • Five Isle Meadow Area
  • Kindle Road Area
  • Ruin Valley Area
  • Sevault Canyon Area
  • Treasure Beach Area
  • Water Path Area

Training

EV Yield +2 speed
Catch Rate 90
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Growl
100% 40 Lowers the target's Attack by one stage.
11 Bite
60 100% 25 Has a 30% chance to make the target flinch.
20 Pay Day
40 100% 20 Scatters money on the ground worth five times the user's level.
29 Feint Attack
60 20 Never misses.
38 Screech
85% 40 Lowers the target's Defense by two stages.
46 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
53 Slash
70 100% 20 Has an increased chance for a critical hit.
59 Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Growl
100% 40 Lowers the target's Attack by one stage.
11 Bite
60 100% 25 Has a 30% chance to make the target flinch.
20 Pay Day
40 100% 20 Scatters money on the ground worth five times the user's level.
29 Feint Attack
60 20 Never misses.
38 Screech
85% 40 Lowers the target's Defense by two stages.
46 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
53 Slash
70 100% 20 Has an increased chance for a critical hit.
59 Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Growl
100% 40 Lowers the target's Attack by one stage.
10 Bite
60 100% 25 Has a 30% chance to make the target flinch.
18 Pay Day
40 100% 20 Scatters money on the ground worth five times the user's level.
25 Feint Attack
60 20 Never misses.
34 Screech
85% 40 Lowers the target's Defense by two stages.
42 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
49 Slash
70 100% 20 Has an increased chance for a critical hit.
55 Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
61 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM05 Flash
100% 20 Lowers the target's accuracy by one stage.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Shock Wave
60 20 Never misses.
TM40 Aerial Ace
60 20 Never misses.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM49 Snatch
10 Steals the target's move, if it's self-targeted.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Defense Curl
40 Raises user's Defense by one stage.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Mimic
10 Copies the target's last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Psych Up
10 Discards the user's stat changes and copies the target's.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
Swift
60 20 Never misses.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Mimic
10 Copies the target's last used move.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 65
Attack 70
Defense 60
Sp. Atk 65
Sp. Def 65
Speed 115
Total 440

Type Defenses

(vs. Gen 6+ rules)

2x
0x