Black/WhiteBlack 2/White 2
A very haughty Pokémon. Among fans, the size of the jewel in its forehead is a topic of much talk.
Pokédex & Training Data
Classification
Classy Cat Pokémon
Height
1.0 m (3'03")
Weight
32.0 kg (70.5 lbs)
Abilities
- Limber
- Technician
- Unnerve (Hidden)
EV Yield
+2 speed
Catch Rate
90
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Ground
Pokédex Numbers
Kanto (R/B/Y)
#053
Johto (G/S/C)
#137
Johto (HG/SS)
#139
Alola (S/M)
#046
Alola (US/UM)
#053
Galar (Sw/Sh)
#184
Paldea (S/V)
#142
National
#053
Held Items
Quick Claw
5%
Learned Moves
Level Up Moves
Black/White
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
| 1 | Growl | — | 100% | 40 | Lowers the target’s Attack by one stage. | |
| 1 | Fake Out | 40 | 100% | 10 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |
| 1 | Switcheroo | — | 100% | 10 | User and target swap items. | |
| 6 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
| 9 | Fake Out | 40 | 100% | 10 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |
| 14 | Fury Swipes | 18 | 80% | 15 | Hits 2-5 times in one turn. | |
| 17 | Screech | — | 85% | 40 | Lowers the target’s Defense by two stages. | |
| 22 | Feint Attack | 60 | — | 20 | Never misses. | |
| 25 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
| 32 | Power Gem | 80 | 100% | 20 | Inflicts regular damage with no additional effect. | |
| 37 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
| 44 | Nasty Plot | — | — | 20 | Raises the user’s Special Attack by two stages. | |
| 49 | Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | |
| 56 | Captivate | — | 100% | 20 | Lowers the target’s Special Attack by two stages if it’s the opposite gender. | |
| 61 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
| 68 | Feint | 30 | 100% | 10 | Hits through Protect and Detect. |
Black 2/White 2
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
| 1 | Growl | — | 100% | 40 | Lowers the target’s Attack by one stage. | |
| 1 | Fake Out | 40 | 100% | 10 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |
| 1 | Switcheroo | — | 100% | 10 | User and target swap items. | |
| 6 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
| 9 | Fake Out | 40 | 100% | 10 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |
| 14 | Fury Swipes | 18 | 80% | 15 | Hits 2-5 times in one turn. | |
| 17 | Screech | — | 85% | 40 | Lowers the target’s Defense by two stages. | |
| 22 | Feint Attack | 60 | — | 20 | Never misses. | |
| 25 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
| 28 | Swift | 60 | — | 20 | Never misses. | |
| 32 | Power Gem | 80 | 100% | 20 | Inflicts regular damage with no additional effect. | |
| 37 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
| 44 | Nasty Plot | — | — | 20 | Raises the user’s Special Attack by two stages. | |
| 49 | Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | |
| 56 | Captivate | — | 100% | 20 | Lowers the target’s Special Attack by two stages if it’s the opposite gender. | |
| 61 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
| 68 | Feint | 30 | 100% | 10 | Hits through Protect and Detect. |
TM/HM Moves
Black/WhiteBlack 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM01 Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
| TM01 Hone Claws | — | — | 15 | Raises the user’s Attack and accuracy by one stage. | |
| TM05 Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
| TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
| TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target’s Special Defense by one stage. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
| TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM46 Thief | 60 | 100% | 25 | Takes the target’s item. | |
| TM48 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM49 Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |
| TM63 Embargo | — | 100% | 15 | Target cannot use held items. | |
| TM65 Shadow Claw | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
| TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
| TM67 Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |
| TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM70 Flash | — | 100% | 20 | Lowers the target’s accuracy by one stage. | |
| TM77 Psych Up | — | — | 10 | Discards the user’s stat changes and copies the target’s. | |
| TM83 Work Up | — | — | 30 | Raises the user’s Attack and Special Attack by one stage each. | |
| TM85 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM89 U Turn | 70 | 100% | 20 | User must switch out after attacking. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Black 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Covet | 60 | 100% | 25 | Takes the target’s item. | |
| Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| Foul Play | 95 | 100% | 15 | Calculates damage with the target’s attacking stat. | |
| Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |
| Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |
| Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target’s Defense by one stage. | |
| Knock Off | 65 | 100% | 20 | Target drops its held item. | |
| Last Resort | 140 | 100% | 5 | Can only be used after all of the user’s other moves have been used. | |
| Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| Snatch | — | — | 10 | Steals the target’s move, if it’s self-targeted. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Spite | — | 100% | 10 | Lowers the PP of the target’s last used move by 4. | |
| Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
Base Stats
Hp
65
Attack
70
Defense
60
Sp. Atk
65
Sp. Def
65
Speed
115
Total
440
Type Defenses
(vs. Gen 6+ rules)