Persian

Alternate Forms

Sword

Getting this prideful Pokémon to warm up to you takes a lot of effort, and it will claw at you the moment it gets annoyed.

Evolution Chain

meowth
Meowth
Level 28
persian
Persian

Pokédex Data

Classification Classy Cat Pokémon
Height 1.0 m (3'03")
Weight 32.0 kg (70.5 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +2 speed
Catch Rate 90
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
1 Feint
30 100% 10 Hits through Protect and Detect.
1 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
1 Switcheroo
100% 10 User and target swap items.
12 Pay Day
40 100% 20 Scatters money on the ground worth five times the user's level.
16 Bite
60 100% 25 Has a 30% chance to make the target flinch.
20 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
24 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
31 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
36 Screech
85% 40 Lowers the target's Defense by two stages.
42 Slash
70 100% 20 Has an increased chance for a critical hit.
48 Nasty Plot
20 Raises the user's Special Attack by two stages.
54 Play Rough
90 90% 10 Has a 10% chance to lower the target's Attack by one stage.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
1 Feint
30 100% 10 Hits through Protect and Detect.
1 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
1 Switcheroo
100% 10 User and target swap items.
12 Pay Day
40 100% 20 Scatters money on the ground worth five times the user's level.
16 Bite
60 100% 25 Has a 30% chance to make the target flinch.
20 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
24 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
31 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
36 Screech
85% 40 Lowers the target's Defense by two stages.
42 Slash
70 100% 20 Has an increased chance for a critical hit.
48 Nasty Plot
20 Raises the user's Special Attack by two stages.
54 Play Rough
90 90% 10 Has a 10% chance to lower the target's Attack by one stage.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM02 Pay Day
40 100% 20 Scatters money on the ground worth five times the user's level.
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM16 Screech
85% 40 Lowers the target's Defense by two stages.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM23 Thief
60 100% 25 Takes the target's item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM27 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM29 Charm
100% 20 Lowers the target's Attack by two stages.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM34 Sunny Day
5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 20 Never misses.
TM56 U Turn
70 100% 20 User must switch out after attacking.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM58 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM79 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR08 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TR09 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TR17 Amnesia
20 Raises the user's Special Defense by two stages.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR31 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TR35 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR37 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TR42 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
TR58 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TR59 Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
TR63 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
TR68 Nasty Plot
20 Raises the user's Special Attack by two stages.
TR73 Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
TR81 Foul Play
95 100% 15 Calculates damage with the target's attacking stat.
TR85 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TR90 Play Rough
90 90% 10 Has a 10% chance to lower the target's Attack by one stage.
TR95 Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.
BD/SP
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
TM10 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TM63 Nasty Plot
20 Raises the user's Special Attack by two stages.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Lash Out
75 100% 5 Inflicts regular damage with no additional effect.
Skitter Smack
70 90% 10 Inflicts regular damage with no additional effect.

Base Stats

Hp 65
Attack 70
Defense 60
Sp. Atk 65
Sp. Def 65
Speed 115
Total 440

Type Defenses

(vs. Gen 6+ rules)

2x
0x