Persian

Alternate Forms

Sword

Getting this prideful Pokémon to warm up to you takes a lot of effort, and it will claw at you the moment it gets annoyed.

Evolution Chain

meowth
Meowth
Level 28
persian
Persian

Pokédex & Training Data

Classification Classy Cat Pokémon
Height 1.0 m (3'03")
Weight 32.0 kg (70.5 lbs)
Abilities
EV Yield +2 speed
Catch Rate 90
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Kanto (R/B/Y) #053
Johto (G/S/C) #137
Johto (HG/SS) #139
Alola (S/M) #046
Alola (US/UM) #053
Galar (Sw/Sh) #184
Paldea (S/V) #142
National #053

Held Items

None in this generation.

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
1 Feint
30 100% 10 Hits through Protect and Detect.
1 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
1 Switcheroo
— 100% 10 User and target swap items.
12 Pay Day
40 100% 20 Scatters money on the ground worth five times the user’s level.
16 Bite
60 100% 25 Has a 30% chance to make the target flinch.
20 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
24 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
31 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
36 Screech
— 85% 40 Lowers the target’s Defense by two stages.
42 Slash
70 100% 20 Has an increased chance for a critical hit.
48 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
54 Play Rough
90 90% 10 Has a 10% chance to lower the target’s Attack by one stage.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
1 Feint
30 100% 10 Hits through Protect and Detect.
1 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
1 Switcheroo
— 100% 10 User and target swap items.
12 Pay Day
40 100% 20 Scatters money on the ground worth five times the user’s level.
16 Bite
60 100% 25 Has a 30% chance to make the target flinch.
20 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
24 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
31 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
36 Screech
— 85% 40 Lowers the target’s Defense by two stages.
42 Slash
70 100% 20 Has an increased chance for a critical hit.
48 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
54 Play Rough
90 90% 10 Has a 10% chance to lower the target’s Attack by one stage.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM02 Pay Day
40 100% 20 Scatters money on the ground worth five times the user’s level.
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM16 Screech
— 85% 40 Lowers the target’s Defense by two stages.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM23 Thief
60 100% 25 Takes the target’s item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM27 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM29 Charm
— 100% 20 Lowers the target’s Attack by two stages.
TM31 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM34 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 — 20 Never misses.
TM56 U Turn
70 100% 20 User must switch out after attacking.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM58 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM79 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR08 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TR09 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TR17 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR31 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TR35 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR37 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TR42 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
TR58 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TR59 Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
TR63 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
TR68 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
TR73 Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
TR81 Foul Play
95 100% 15 Calculates damage with the target’s attacking stat.
TR85 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
TR90 Play Rough
90 90% 10 Has a 10% chance to lower the target’s Attack by one stage.
TR95 Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.
BD/SP
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
TM10 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
TM63 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Lash Out
75 100% 5 Inflicts regular damage with no additional effect.
Skitter Smack
70 90% 10 Inflicts regular damage with no additional effect.

Base Stats

Hp 65
Attack 70
Defense 60
Sp. Atk 65
Sp. Def 65
Speed 115
Total 440

Type Defenses

(vs. Gen 6+ rules)

2x
0x