Dugtrio
Red/Blue

A team of DIGLETT triplets. It triggers huge earthquakes by burrowing 60 miles underground.

Yellow

A team of triplets that can burrow over 60 MPH. Due to this, some people think it's an earthquake.

Evolution Chain

diglett
Diglett
Level 26
dugtrio
Dugtrio

Pokédex Data

Classification Mole Pokémon
Height 0.7 m (2'04")
Weight 33.3 kg (73.4 lbs)
Abilities N/A in Gen I

Held Items

None in this generation.

Game Locations

  • Digletts Cave Area

Training

EV Yield +2 speed
Catch Rate 50
Base Friendship 70
Growth Rate medium

Learned Moves

Level Up Moves

Red/Blue
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
15 Growl
100% 40 Lowers the target's Attack by one stage.
19 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
24 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
35 Slash
70 100% 20 Has an increased chance for a critical hit.
47 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
Yellow
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
15 Growl
100% 40 Lowers the target's Attack by one stage.
19 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
24 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
35 Slash
70 100% 20 Has an increased chance for a critical hit.
47 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.

TM/HM Moves

Red/Blue
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM09 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM10 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM20 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Fissure
30% 5 Causes a one-hit KO.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Mimic
10 Copies the target's last used move.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Bide
10 User waits for two turns, then hits back for twice the damage it took.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM48 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM50 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Yellow
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM09 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM10 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM20 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Fissure
30% 5 Causes a one-hit KO.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Mimic
10 Copies the target's last used move.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Bide
10 User waits for two turns, then hits back for twice the damage it took.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM48 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM50 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 35
Attack 100
Defense 50
Sp. Atk 50
Sp. Def 70
Speed 120
Total 425

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0x
2x
0.5x
0.5x