Red/Blue
A team of DIGLETT triplets. It triggers huge earthquakes by burrowing 60 miles underground.
Yellow
A team of triplets that can burrow over 60 MPH. Due to this, some people think it's an earthquake.
Pokédex & Training Data
Classification
Mole Pokémon
Height
0.7 m (2'04")
Weight
33.3 kg (73.4 lbs)
Abilities
N/A in Gen I
EV Yield
+2 speed
Catch Rate
50
Base Friendship
70
Growth Rate
medium
Pokédex Numbers
Kanto (R/B/Y)
#051
Johto (G/S/C)
#133
Johto (HG/SS)
#135
Kalos (Mountain)
#002
Alola (S/M)
#072
Alola (US/UM)
#086
Galar (Sw/Sh)
#165
Paldea (S/V)
#149
National
#051
Blueberry
#067
Held Items
None in this generation.
Game Locations
Digletts Cave Area
Learned Moves
Level Up Moves
Red/Blue
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Growl | — | 100% | 40 | Lowers the target’s Attack by one stage. | |
| 1 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
| 15 | Growl | — | 100% | 40 | Lowers the target’s Attack by one stage. | |
| 19 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
| 24 | Sand Attack | — | 100% | 15 | Lowers the target’s accuracy by one stage. | |
| 35 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
| 47 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. |
Yellow
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Growl | — | 100% | 40 | Lowers the target’s Attack by one stage. | |
| 1 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
| 15 | Growl | — | 100% | 40 | Lowers the target’s Attack by one stage. | |
| 19 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
| 24 | Sand Attack | — | 100% | 15 | Lowers the target’s accuracy by one stage. | |
| 35 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
| 47 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. |
TM/HM Moves
Red/Blue
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM08 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| TM09 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| TM10 Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM20 Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
| TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| TM27 Fissure | — | 30% | 5 | Causes a one-hit KO. | |
| TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
| TM31 Mimic | — | — | 10 | Copies the target’s last used move. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM34 Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM48 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
| TM50 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Yellow
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM01 Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM08 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| TM09 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| TM10 Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM20 Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
| TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| TM27 Fissure | — | 30% | 5 | Causes a one-hit KO. | |
| TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
| TM31 Mimic | — | — | 10 | Copies the target’s last used move. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM34 Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM48 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
| TM50 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Base Stats
Hp
35
Attack
100
Defense
50
Sp. Atk
50
Sp. Def
70
Speed
120
Total
425
Type Defenses
(vs. Gen 6+ rules)