Dugtrio
Gold

Its three heads bob separately up and down to loosen the soil nearby, making it easier for it to burrow.

Silver

Extremely power­ ful, they can DIG through even the hardest ground to a depth of over 60 miles.

Crystal

These DIGLETT triplets dig over 60 miles below sea level. No one knows what it's like underground.

Evolution Chain

diglett
Diglett
Level 26
dugtrio
Dugtrio

Pokédex Data

Classification Mole Pokémon
Height 0.7 m (2'04")
Weight 33.3 kg (73.4 lbs)
Abilities N/A in Gen II

Held Items

None in this generation.

Game Locations

  • Digletts Cave Area

Training

EV Yield +2 speed
Catch Rate 50
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Magnitude
100% 30 Power varies randomly from 10 to 150.
5 Growl
100% 40 Lowers the target's Attack by one stage.
9 Magnitude
100% 30 Power varies randomly from 10 to 150.
17 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
25 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
37 Slash
70 100% 20 Has an increased chance for a critical hit.
49 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
61 Fissure
30% 5 Causes a one-hit KO.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Tri Attack
80 100% 10 Has a 20% chance to burn, freeze, or paralyze the target.
1 Magnitude
100% 30 Power varies randomly from 10 to 150.
5 Growl
100% 40 Lowers the target's Attack by one stage.
9 Magnitude
100% 30 Power varies randomly from 10 to 150.
17 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
25 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
37 Slash
70 100% 20 Has an increased chance for a critical hit.
49 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
61 Fissure
30% 5 Causes a one-hit KO.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
TM03 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM20 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM35 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.

Base Stats

Hp 35
Attack 100
Defense 50
Sp. Atk 50
Sp. Def 70
Speed 120
Total 425

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0x
2x
0.5x
0.5x