Dugtrio
X

In battle, it digs through the ground and strikes the unsuspecting foe from an unexpected direction.

Y

Extremely powerful, they can dig through even the hardest ground to a depth of over 60 miles.

Omega Ruby/Alpha Sapphire

Dugtrio are actually triplets that emerged from one body. As a result, each triplet thinks exactly like the other two triplets. They work cooperatively to burrow endlessly.

Evolution Chain

diglett
Diglett
Level 26
dugtrio
Dugtrio

Pokédex & Training Data

Classification Mole Pokémon
Height 0.7 m (2'04")
Weight 33.3 kg (73.4 lbs)
Abilities
EV Yield +2 speed
Catch Rate 50
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Kanto (R/B/Y) #051
Johto (G/S/C) #133
Johto (HG/SS) #135
Kalos (Mountain) #002
Alola (S/M) #072
Alola (US/UM) #086
Galar (Sw/Sh) #165
Paldea (S/V) #149
National #051
Blueberry #067

Held Items

Game Locations

Kalos Route 13 Area

Learned Moves

Level Up Moves

X/Y
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Tri Attack
80 100% 10 Has a 20% chance to burn, freeze, or paralyze the target.
1 Night Slash
70 100% 15 Has an increased chance for a critical hit.
1 Rototiller
— — 10 Raises the Attack and Special Attack of all grass Pokémon in battle.
4 Growl
— 100% 40 Lowers the target’s Attack by one stage.
7 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
12 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
15 Magnitude
— 100% 30 Power varies randomly from 10 to 150.
18 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
23 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
26 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
28 Mud Bomb
65 85% 10 Has a 30% chance to lower the target’s accuracy by one stage.
33 Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
40 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
45 Slash
70 100% 20 Has an increased chance for a critical hit.
50 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
57 Fissure
— 30% 5 Causes a one-hit KO.
OR/AS
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Tri Attack
80 100% 10 Has a 20% chance to burn, freeze, or paralyze the target.
1 Night Slash
70 100% 15 Has an increased chance for a critical hit.
1 Rototiller
— — 10 Raises the Attack and Special Attack of all grass Pokémon in battle.
4 Growl
— 100% 40 Lowers the target’s Attack by one stage.
7 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
12 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
15 Magnitude
— 100% 30 Power varies randomly from 10 to 150.
18 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
23 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
26 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
28 Mud Bomb
65 85% 10 Has a 30% chance to lower the target’s accuracy by one stage.
33 Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
40 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
45 Slash
70 100% 20 Has an increased chance for a critical hit.
50 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
57 Fissure
— 30% 5 Causes a one-hit KO.

TM/HM Moves

X/Y
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
TM01 Hone Claws
— — 15 Raises the user’s Attack and accuracy by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.
OR/AS
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM01 Hone Claws
— — 15 Raises the user’s Attack and accuracy by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

OR/AS
Name Class Power Acc. PP Effect
Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.

Base Stats

Hp 35
Attack 100
Defense 50
Sp. Atk 50
Sp. Def 70
Speed 120
Total 425

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0x
2x
0.5x
0.5x