
Red/Blue
Lives about one yard underground where it feeds on plant roots. It sometimes appears above ground.
Yellow
It prefers dark places. It spends most of its time underground, though it may pop up in caves.
Pokédex Data
Classification
Mole Pokémon
Height
0.2 m (0'08")
Weight
0.8 kg (1.8 lbs)
Abilities
N/A in Gen I
Held Items
None in this generation.
Game Locations
- Digletts Cave Area
Training
EV Yield
+1 speed
Catch Rate
255
Base Friendship
70
Growth Rate
medium
Learned Moves
Level Up Moves
Red/Blue
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
15 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
19 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
24 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |
31 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
40 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. |
Yellow
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
15 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
19 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
24 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |
31 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
40 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. |
TM/HM Moves
Red/Blue
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM08 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
TM09 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
TM10 Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
TM20 Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Fissure | — | 30% | 5 | Causes a one-hit KO. | |
TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM31 Mimic | — | — | 10 | Copies the target's last used move. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM34 Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM48 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM50 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Yellow
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM01 Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM08 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
TM09 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
TM10 Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
TM20 Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Fissure | — | 30% | 5 | Causes a one-hit KO. | |
TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM31 Mimic | — | — | 10 | Copies the target's last used move. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM34 Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM48 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM50 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Base Stats
Hp
10
Attack
55
Defense
25
Sp. Atk
35
Sp. Def
45
Speed
95
Total
265
Type Defenses
(vs. Gen 6+ rules)