Diglett
Red/Blue

Lives about one yard underground where it feeds on plant roots. It sometimes appears above ground.

Yellow

It prefers dark places. It spends most of its time underground, though it may pop up in caves.

Evolution Chain

diglett
Diglett
Level 26
dugtrio
Dugtrio

Pokédex & Training Data

Classification Mole Pokémon
Height 0.2 m (0'08")
Weight 0.8 kg (1.8 lbs)
Abilities N/A in Gen I
EV Yield +1 speed
Catch Rate 255
Base Friendship 70
Growth Rate medium

Pokédex Numbers

Kanto (R/B/Y) #050
Johto (G/S/C) #132
Johto (HG/SS) #134
Kalos (Mountain) #001
Alola (S/M) #071
Alola (US/UM) #085
Galar (Sw/Sh) #164
Paldea (S/V) #148
National #050
Blueberry #066

Held Items

None in this generation.

Game Locations

Digletts Cave Area

Learned Moves

Level Up Moves

Red/Blue
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
15 Growl
— 100% 40 Lowers the target’s Attack by one stage.
19 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
24 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
31 Slash
70 100% 20 Has an increased chance for a critical hit.
40 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
Yellow
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
15 Growl
— 100% 40 Lowers the target’s Attack by one stage.
19 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
24 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
31 Slash
70 100% 20 Has an increased chance for a critical hit.
40 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.

TM/HM Moves

Red/Blue
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM09 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM10 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM20 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Fissure
— 30% 5 Causes a one-hit KO.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Mimic
— — 10 Copies the target’s last used move.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM48 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM50 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Yellow
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM09 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM10 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM20 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Fissure
— 30% 5 Causes a one-hit KO.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Mimic
— — 10 Copies the target’s last used move.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM48 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM50 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 10
Attack 55
Defense 25
Sp. Atk 35
Sp. Def 45
Speed 95
Total 265

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0x
2x
0.5x
0.5x