
Red/Blue
The larger its petals, the more toxic pollen it contains. Its big head is heavy and hard to hold up.
Yellow
Flaps its broad flower petals to scatter its poisonous pollen. The flapping sound is very loud.
Pokédex Data
Classification
Flower Pokémon
Height
1.2 m (3'11")
Weight
18.6 kg (41.0 lbs)
Abilities
N/A in Gen I
Held Items
None in this generation.
Training
EV Yield
+3 Sp. Atk
Catch Rate
45
Base Friendship
70
Growth Rate
medium slow
Learned Moves
Level Up Moves
Red/Blue
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Acid | 40 | 100% | 30 | Has a 10% chance to lower the target's Special Defense by one stage. | |
1 | Stun Spore | — | 75% | 30 | Paralyzes the target. | |
1 | Sleep Powder | — | 75% | 15 | Puts the target to sleep. | |
1 | Petal Dance | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
15 | Poison Powder | — | 75% | 35 | Poisons the target. | |
17 | Stun Spore | — | 75% | 30 | Paralyzes the target. | |
19 | Sleep Powder | — | 75% | 15 | Puts the target to sleep. |
Yellow
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Acid | 40 | 100% | 30 | Has a 10% chance to lower the target's Special Defense by one stage. | |
1 | Stun Spore | — | 75% | 30 | Paralyzes the target. | |
1 | Sleep Powder | — | 75% | 15 | Puts the target to sleep. | |
1 | Petal Dance | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
15 | Poison Powder | — | 75% | 35 | Poisons the target. | |
17 | Stun Spore | — | 75% | 30 | Paralyzes the target. | |
19 | Sleep Powder | — | 75% | 15 | Puts the target to sleep. |
TM/HM Moves
Red/BlueYellow
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM01 Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
TM03 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM08 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
TM09 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
TM10 Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM20 Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
TM21 Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM31 Mimic | — | — | 10 | Copies the target's last used move. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM34 Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM50 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Base Stats
Hp
75
Attack
80
Defense
85
Sp. Atk
110
Sp. Def
90
Speed
50
Total
490
Type Defenses
(vs. Gen 6+ rules)