Bulbasaur
Red/Blue

A strange seed was planted on its back at birth. The plant sprouts and grows with this POKéMON.

Yellow

It can go for days without eating a single morsel. In the bulb on its back, it stores energy.

Evolution Chain

bulbasaur
Bulbasaur
Level 16
ivysaur
Ivysaur
Level 32
venusaur
Venusaur

Pokédex Data

Classification Seed Pokémon
Height 0.7 m (2'04")
Weight 6.9 kg (15.2 lbs)
Abilities N/A in Gen I

Game Locations

  • Cerulean City Area
  • Pallet Town Area

Training

EV Yield +1 Sp. Atk
Catch Rate 45
Base Friendship 70
Growth Rate medium slow

Learned Moves

Level Up Moves

Red/Blue
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
7 Leech Seed
90% 10 Seeds the target, stealing HP from it every turn.
13 Vine Whip
45 100% 25 Inflicts regular damage with no additional effect.
20 Poison Powder
75% 35 Poisons the target.
27 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
34 Growth
20 Raises the user's Attack and Special Attack by one stage.
41 Sleep Powder
75% 15 Puts the target to sleep.
48 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
Yellow
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
7 Leech Seed
90% 10 Seeds the target, stealing HP from it every turn.
13 Vine Whip
45 100% 25 Inflicts regular damage with no additional effect.
20 Poison Powder
75% 35 Poisons the target.
27 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
34 Growth
20 Raises the user's Attack and Special Attack by one stage.
41 Sleep Powder
75% 15 Puts the target to sleep.
48 Solar Beam
120 100% 10 Requires a turn to charge before attacking.

TM/HM Moves

Red/BlueYellow
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
TM03 Swords Dance
20 Raises the user's Attack by two stages.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM09 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM10 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM20 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
TM21 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM31 Mimic
10 Copies the target's last used move.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM34 Bide
10 User waits for two turns, then hits back for twice the damage it took.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM50 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 45
Attack 49
Defense 49
Sp. Atk 65
Sp. Def 65
Speed 45
Total 318

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.25x
0.5x
2x
0.5x
2x
2x
0.5x