Raichu
Red/Blue

Its long tail serves as a ground to protect itself from its own high voltage power.

Yellow

When electricity builds up inside its body, it becomes feisty. It also glows in the dark.

Evolution Chain

pichu
Pichu
😊
High Friendship
pikachu
Pikachu
thunder-stone thunder stone
raichu
Raichu

Pokédex Data

Classification Mouse Pokémon
Height 0.8 m (2'07")
Weight 30.0 kg (66.1 lbs)
Abilities N/A in Gen I

Held Items

None in this generation.

Game Locations

  • Cerulean Cave 1f
  • Cerulean Cave B1f
  • Power Plant Area

Training

EV Yield +3 speed
Catch Rate 75
Base Friendship 70
Growth Rate medium

Learned Moves

Level Up Moves

Red/Blue
Lvl Name Class Power Acc. PP Effect
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
1 Thunder Wave
90% 20 Paralyzes the target.
Yellow
Lvl Name Class Power Acc. PP Effect
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
1 Thunder Wave
90% 20 Paralyzes the target.

TM/HM Moves

Red/BlueYellow
Name Class Power Acc. PP Effect
HM05 Flash
100% 20 Lowers the target's accuracy by one stage.
TM01 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
TM05 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM09 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM10 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Pay Day
40 100% 20 Scatters money on the ground worth five times the user's level.
TM17 Submission
80 80% 20 User receives 1/4 the damage it inflicts in recoil.
TM19 Seismic Toss
100% 20 Inflicts damage equal to the user's level.
TM20 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM31 Mimic
10 Copies the target's last used move.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM34 Bide
10 User waits for two turns, then hits back for twice the damage it took.
TM39 Swift
60 20 Never misses.
TM40 Skull Bash
130 100% 10 Raises the user's Defense by one stage. User charges for one turn before attacking.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Thunder Wave
90% 20 Paralyzes the target.
TM50 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 60
Attack 90
Defense 55
Sp. Atk 90
Sp. Def 80
Speed 110
Total 485

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x