Porygon
Red/Blue

A POKéMON that consists entirely of programming code. Capable of moving freely in cyberspace.

Yellow

The only POKéMON people anticipate can fly into space. None has managed the feat yet, however.

Pokédex Data

Classification Virtual Pokémon
Height 0.8 m (2'07")
Weight 36.5 kg (80.5 lbs)
Abilities N/A in Gen I

Training

EV Yield +1 Sp. Atk
Catch Rate 45
Base Friendship 70
Growth Rate medium

Learned Moves

Level Up Moves

Red/Blue
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Sharpen
30 Raises the user's Attack by one stage.
1 Conversion
30 User's type changes to the type of one of its moves at random.
23 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
28 Recover
5 Heals the user by half its max HP.
35 Agility
30 Raises the user's Speed by two stages.
42 Tri Attack
80 100% 10 Has a 20% chance to burn, freeze, or paralyze the target.
Yellow
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Sharpen
30 Raises the user's Attack by one stage.
1 Conversion
30 User's type changes to the type of one of its moves at random.
23 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
28 Recover
5 Heals the user by half its max HP.
35 Agility
30 Raises the user's Speed by two stages.
42 Tri Attack
80 100% 10 Has a 20% chance to burn, freeze, or paralyze the target.

TM/HM Moves

Red/BlueYellow
Name Class Power Acc. PP Effect
HM05 Flash
100% 20 Lowers the target's accuracy by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM10 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM20 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Teleport
20 Immediately ends wild battles. No effect otherwise.
TM31 Mimic
10 Copies the target's last used move.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM34 Bide
10 User waits for two turns, then hits back for twice the damage it took.
TM39 Swift
60 20 Never misses.
TM40 Skull Bash
130 100% 10 Raises the user's Defense by one stage. User charges for one turn before attacking.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Thunder Wave
90% 20 Paralyzes the target.
TM46 Psywave
100% 15 Inflicts damage between 50% and 150% of the user's level.
TM49 Tri Attack
80 100% 10 Has a 20% chance to burn, freeze, or paralyze the target.
TM50 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 65
Attack 60
Defense 70
Sp. Atk 85
Sp. Def 75
Speed 40
Total 395

Type Defenses

(vs. Gen 6+ rules)

2x
0x