Jynx
Ultra Sun

It sways its hips to a rhythm all its own. The precise movements of Jynx living in Alola are truly wonderful.

Ultra Moon

Its strange cries sound like human language. There are some musicians who compose songs for Jynx to sing.

Lets Go Pikachu/Lets Go Eevee

Appears to move to a rhythm of its own, as if it were dancing. It wiggles its hips as it walks.

Evolution Chain

smoochum
Smoochum
Level 30
jynx
Jynx

Pokédex Data

Classification Human Shape Pokémon
Height 1.4 m (4'07")
Weight 40.6 kg (89.5 lbs)
Abilities

Held Items

None in this generation.

Game Locations

  • Poke Pelago Elite Four Defeated
  • Poke Pelago Poni Island Reached
  • Poke Pelago Ulaula Island Reached
  • Seaward Cave Area

Training

EV Yield +2 Sp. Atk
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Humanshape

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Lick
30 100% 30 Has a 30% chance to paralyze the target.
1 Lovely Kiss
75% 10 Puts the target to sleep.
1 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
1 Perish Song
5 User and target both faint after three turns.
1 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
5 Lick
30 100% 30 Has a 30% chance to paralyze the target.
8 Lovely Kiss
75% 10 Puts the target to sleep.
11 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
15 Double Slap
15 85% 10 Hits 2-5 times in one turn.
18 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
21 Heart Stamp
60 100% 25 Has a 30% chance to make the target flinch.
25 Mean Look
5 Prevents the target from leaving battle.
28 Fake Tears
100% 20 Lowers the target's Special Defense by two stages.
33 Wake Up Slap
70 100% 10 If the target is asleep, has double power and wakes it up.
39 Avalanche
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
44 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
49 Wring Out
100% 5 Power increases against targets with more HP remaining, up to a maximum of 121 power.
55 Perish Song
5 User and target both faint after three turns.
60 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Lick
30 100% 30 Has a 30% chance to paralyze the target.
1 Lovely Kiss
75% 10 Puts the target to sleep.
1 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
1 Perish Song
5 User and target both faint after three turns.
1 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
5 Lick
30 100% 30 Has a 30% chance to paralyze the target.
8 Lovely Kiss
75% 10 Puts the target to sleep.
11 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
15 Double Slap
15 85% 10 Hits 2-5 times in one turn.
18 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
21 Heart Stamp
60 100% 25 Has a 30% chance to make the target flinch.
25 Mean Look
5 Prevents the target from leaving battle.
28 Fake Tears
100% 20 Lowers the target's Special Defense by two stages.
33 Wake Up Slap
70 100% 10 If the target is asleep, has double power and wakes it up.
39 Avalanche
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
44 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
49 Wring Out
100% 5 Power increases against targets with more HP remaining, up to a maximum of 121 power.
55 Perish Song
5 User and target both faint after three turns.
60 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
Let's Go
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
6 Lick
30 100% 30 Has a 30% chance to paralyze the target.
12 Confusion
50 100% 25 Has a 10% chance to confuse the target.
18 Screech
85% 40 Lowers the target's Defense by two stages.
22 Double Slap
15 85% 10 Hits 2-5 times in one turn.
26 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
30 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
35 Lovely Kiss
75% 10 Puts the target to sleep.
40 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
45 Blizzard
110 70% 5 Has a 10% chance to freeze the target.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM03 Psyshock
80 100% 10 Inflicts damage based on the target's Defense, not Special Defense.
TM04 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM70 Aurora Veil
20 Reduces damage five turns, but must be used during hail.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM79 Frost Breath
60 90% 10 Always scores a critical hit.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92 Trick Room
5 For five turns, slower Pokémon will act before faster Pokémon.
TM100 Confide
20 Lowers the target's Special Attack by one stage.
Let's Go
Name Class Power Acc. PP Effect
TM01 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM02 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM03 Helping Hand
20 Ally's next move inflicts half more damage.
TM04 Teleport
20 Immediately ends wild battles. No effect otherwise.
TM05 Rest
5 User sleeps for two turns, completely healing itself.
TM06 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM08 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM09 Reflect
20 Reduces damage from physical attacks by half.
TM12 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM13 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM15 Seismic Toss
100% 20 Inflicts damage equal to the user's level.
TM27 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM33 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM35 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM40 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM43 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM48 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM51 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM55 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM59 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Ally Switch
15 User switches places with the friendly Pokémon opposite it.
Covet
60 100% 25 Takes the target's item.
Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Heal Bell
5 Cures the entire party of major status effects.
Helping Hand
20 Ally's next move inflicts half more damage.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Magic Coat
15 Reflects back the first effect move used on the user this turn.
Magic Room
10 Negates held items for five turns.
Recycle
10 User recovers the item it last used up.
Role Play
10 Copies the target's ability.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Skill Swap
10 User and target swap abilities.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Telekinesis
15 Moves have 100% accuracy against the target for three turns.
Trick
100% 10 User and target swap items.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
Wonder Room
10 All Pokémon's Defense and Special Defense are swapped for 5 turns.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 65
Attack 50
Defense 35
Sp. Atk 115
Sp. Def 95
Speed 95
Total 455

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
2x
2x
2x
2x
2x