Jynx
Black/WhiteBlack 2/White 2

Its cries sound like human speech. However, it is impossible to tell what it is trying to say.

Evolution Chain

smoochum
Smoochum
Level 30
jynx
Jynx

Pokédex & Training Data

Classification Human Shape Pokémon
Height 1.4 m (4'07")
Weight 40.6 kg (89.5 lbs)
Abilities
EV Yield +2 Sp. Atk
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Humanshape

Pokédex Numbers

Kanto (R/B/Y) #124
Johto (G/S/C) #153
Johto (HG/SS) #155
Kalos (Mountain) #084
Alola (US/UM) #110
National #124
Crown Tundra #014

Held Items

Game Locations

Giant Chasm Area
Giant Chasm Forest Cave

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Lick
30 100% 30 Has a 30% chance to paralyze the target.
1 Lovely Kiss
— 75% 10 Puts the target to sleep.
1 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
5 Lick
30 100% 30 Has a 30% chance to paralyze the target.
8 Lovely Kiss
— 75% 10 Puts the target to sleep.
11 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
15 Double Slap
15 85% 10 Hits 2-5 times in one turn.
18 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
21 Heart Stamp
60 100% 25 Has a 30% chance to make the target flinch.
25 Mean Look
— — 5 Prevents the target from leaving battle.
28 Fake Tears
— 100% 20 Lowers the target’s Special Defense by two stages.
33 Wake Up Slap
70 100% 10 If the target is asleep, has double power and wakes it up.
39 Avalanche
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
44 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
49 Wring Out
— 100% 5 Power increases against targets with more HP remaining, up to a maximum of 121 power.
55 Perish Song
— — 5 User and target both faint after three turns.
60 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Lick
30 100% 30 Has a 30% chance to paralyze the target.
1 Lovely Kiss
— 75% 10 Puts the target to sleep.
1 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
5 Lick
30 100% 30 Has a 30% chance to paralyze the target.
8 Lovely Kiss
— 75% 10 Puts the target to sleep.
11 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
15 Double Slap
15 85% 10 Hits 2-5 times in one turn.
18 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
21 Heart Stamp
60 100% 25 Has a 30% chance to make the target flinch.
25 Mean Look
— — 5 Prevents the target from leaving battle.
28 Fake Tears
— 100% 20 Lowers the target’s Special Defense by two stages.
33 Wake Up Slap
70 100% 10 If the target is asleep, has double power and wakes it up.
39 Avalanche
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
44 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
49 Wring Out
— 100% 5 Power increases against targets with more HP remaining, up to a maximum of 121 power.
55 Perish Song
— — 5 User and target both faint after three turns.
60 Blizzard
110 70% 5 Has a 10% chance to freeze the target.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
TM03 Psyshock
80 100% 10 Inflicts damage based on the target’s Defense, not Special Defense.
TM04 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM19 Telekinesis
— — 15 Moves have 100% accuracy against the target for three turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM70 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM79 Frost Breath
60 90% 10 Always scores a critical hit.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92 Trick Room
— — 5 For five turns, slower Pokémon will act before faster Pokémon.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Covet
60 100% 25 Takes the target’s item.
Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
Heal Bell
— — 5 Cures the entire party of major status effects.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Magic Coat
— — 15 Reflects back the first effect move used on the user this turn.
Magic Room
— — 10 Negates held items for five turns.
Recycle
— — 10 User recovers the item it last used up.
Role Play
— — 10 Copies the target’s ability.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Skill Swap
— — 10 User and target swap abilities.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Trick
— 100% 10 User and target swap items.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 65
Attack 50
Defense 35
Sp. Atk 115
Sp. Def 95
Speed 95
Total 455

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
2x
2x
2x
2x
2x