Jynx
Diamond/PearlPlatinum

Its cries sound like human speech. However, it is impossible to tell what it is trying to say.

Heartgold

It rocks its body rhythmically. It appears to alter the rhythm depending on how it is feeling.

Soulsilver

It speaks a language similar to that of humans. However, it seems to use dancing to communicate.

Evolution Chain

smoochum
Smoochum
Level 30
jynx
Jynx

Pokédex Data

Classification Human Shape Pokémon
Height 1.4 m (4'07")
Weight 40.6 kg (89.5 lbs)
Abilities

Held Items

Game Locations

  • Ice Path 1f
  • Ice Path B1f
  • Ice Path B2f
  • Ice Path B3f
  • Seafoam Islands B4f
  • Snowpoint Temple B1f
  • Snowpoint Temple B2f
  • Snowpoint Temple B3f
  • Snowpoint Temple B4f
  • Snowpoint Temple B5f

Training

EV Yield +2 Sp. Atk
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Humanshape

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Lick
30 100% 30 Has a 30% chance to paralyze the target.
1 Lovely Kiss
75% 10 Puts the target to sleep.
1 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
5 Lick
30 100% 30 Has a 30% chance to paralyze the target.
8 Lovely Kiss
75% 10 Puts the target to sleep.
11 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
15 Double Slap
15 85% 10 Hits 2-5 times in one turn.
18 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
21 Mean Look
5 Prevents the target from leaving battle.
25 Fake Tears
100% 20 Lowers the target's Special Defense by two stages.
28 Wake Up Slap
70 100% 10 If the target is asleep, has double power and wakes it up.
33 Avalanche
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
39 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
44 Wring Out
100% 5 Power increases against targets with more HP remaining, up to a maximum of 121 power.
49 Perish Song
5 User and target both faint after three turns.
55 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Lick
30 100% 30 Has a 30% chance to paralyze the target.
1 Lovely Kiss
75% 10 Puts the target to sleep.
1 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
5 Lick
30 100% 30 Has a 30% chance to paralyze the target.
8 Lovely Kiss
75% 10 Puts the target to sleep.
11 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
15 Double Slap
15 85% 10 Hits 2-5 times in one turn.
18 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
21 Mean Look
5 Prevents the target from leaving battle.
25 Fake Tears
100% 20 Lowers the target's Special Defense by two stages.
28 Wake Up Slap
70 100% 10 If the target is asleep, has double power and wakes it up.
33 Avalanche
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
39 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
44 Wring Out
100% 5 Power increases against targets with more HP remaining, up to a maximum of 121 power.
49 Perish Song
5 User and target both faint after three turns.
55 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Lick
30 100% 30 Has a 30% chance to paralyze the target.
1 Lovely Kiss
75% 10 Puts the target to sleep.
1 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
5 Lick
30 100% 30 Has a 30% chance to paralyze the target.
8 Lovely Kiss
75% 10 Puts the target to sleep.
11 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
15 Double Slap
15 85% 10 Hits 2-5 times in one turn.
18 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
21 Mean Look
5 Prevents the target from leaving battle.
25 Fake Tears
100% 20 Lowers the target's Special Defense by two stages.
28 Wake Up Slap
70 100% 10 If the target is asleep, has double power and wakes it up.
33 Avalanche
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
39 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
44 Wring Out
100% 5 Power increases against targets with more HP remaining, up to a maximum of 121 power.
49 Perish Song
5 User and target both faint after three turns.
55 Blizzard
110 70% 5 Has a 10% chance to freeze the target.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
TM01 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM04 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Skill Swap
10 User and target swap abilities.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM60 Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM67 Recycle
10 User recovers the item it last used up.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM72 Avalanche
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM78 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92 Trick Room
5 For five turns, slower Pokémon will act before faster Pokémon.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Helping Hand
20 Ally's next move inflicts half more damage.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Trick
100% 10 User and target swap items.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Heal Bell
5 Cures the entire party of major status effects.
Helping Hand
20 Ally's next move inflicts half more damage.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Magic Coat
15 Reflects back the first effect move used on the user this turn.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Role Play
10 Copies the target's ability.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Trick
100% 10 User and target swap items.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 65
Attack 50
Defense 35
Sp. Atk 115
Sp. Def 95
Speed 95
Total 455

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
2x
2x
2x
2x
2x