Seadra
Ruby

SEADRA sleeps after wriggling itself between the branches of coral. Those trying to harvest coral are occasionally stung by this POKéMON’s poison barbs if they fail to notice it.

Sapphire

SEADRA generates whirlpools by spinning its body. The whirlpools are strong enough to swallow even fishing boats. This POKéMON weakens prey with these currents, then swallows it whole.

Emerald

The poisonous barbs all over its body are highly valued as ingredients for making traditional herbal medicine. It shows no mercy to anything approaching its nest.

Firered

Its body bristles with sharp spikes. Carelessly trying to touch it could cause fainting from the spikes.

Leafgreen

It is capable of swimming backwards by rapidly flapping its winglike pectoral fins and stout tail.

Evolution Chain

horsea
Horsea
Level 32
seadra
Seadra
🔄
Trade
holding dragon scale
kingdra
Kingdra

Pokédex Data

Classification Dragon Pokémon
Height 1.2 m (3'11")
Weight 25.0 kg (55.1 lbs)
Abilities

Held Items

Game Locations

  • Bond Bridge Area
  • Cinnabar Island Area
  • Five Island Area
  • Five Isle Meadow Area
  • Green Path Area
  • Icefall Cave Waterfall
  • Kanto Sea Route 19 Area
  • Kanto Sea Route 20 Area
  • Kanto Sea Route 21 Area
  • Kindle Road Area
  • Memorial Pillar Area
  • One Island Area
  • Outcast Island Area
  • Pallet Town Area
  • Resort Gorgeous Area
  • Tanoby Ruins Area
  • Trainer Tower Area
  • Treasure Beach Area
  • Water Labyrinth Area
  • Water Path Area

Training

EV Yield +1 defense
+1 Sp. Atk
Catch Rate 75
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Water1, Dragon

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Smokescreen
100% 20 Lowers the target's accuracy by one stage.
1 Bubble
40 100% 30 Has a 10% chance to lower the target's Speed by one stage.
8 Smokescreen
100% 20 Lowers the target's accuracy by one stage.
15 Leer
100% 30 Lowers the target's Defense by one stage.
22 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
29 Twister
40 100% 20 Has a 20% chance to make the target flinch.
40 Agility
30 Raises the user's Speed by two stages.
51 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
62 Dragon Dance
20 Raises the user's Attack and Speed by one stage.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Smokescreen
100% 20 Lowers the target's accuracy by one stage.
1 Bubble
40 100% 30 Has a 10% chance to lower the target's Speed by one stage.
8 Smokescreen
100% 20 Lowers the target's accuracy by one stage.
15 Leer
100% 30 Lowers the target's Defense by one stage.
22 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
29 Twister
40 100% 20 Has a 20% chance to make the target flinch.
40 Agility
30 Raises the user's Speed by two stages.
51 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
62 Dragon Dance
20 Raises the user's Attack and Speed by one stage.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Smokescreen
100% 20 Lowers the target's accuracy by one stage.
1 Bubble
40 100% 30 Has a 10% chance to lower the target's Speed by one stage.
8 Smokescreen
100% 20 Lowers the target's accuracy by one stage.
15 Leer
100% 30 Lowers the target's Defense by one stage.
22 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
29 Twister
40 100% 20 Has a 20% chance to make the target flinch.
40 Agility
30 Raises the user's Speed by two stages.
51 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
62 Dragon Dance
20 Raises the user's Attack and Speed by one stage.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
HM08 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Mimic
10 Copies the target's last used move.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
Swift
60 20 Never misses.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
10 Copies the target's last used move.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 55
Attack 65
Defense 95
Sp. Atk 95
Sp. Def 45
Speed 85
Total 440

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x