Seadra
Ruby

SEADRA sleeps after wriggling itself between the branches of coral. Those trying to harvest coral are occasionally stung by this POKéMON’s poison barbs if they fail to notice it.

Sapphire

SEADRA generates whirlpools by spinning its body. The whirlpools are strong enough to swallow even fishing boats. This POKéMON weakens prey with these currents, then swallows it whole.

Emerald

The poisonous barbs all over its body are highly valued as ingredients for making traditional herbal medicine. It shows no mercy to anything approaching its nest.

Firered

Its body bristles with sharp spikes. Carelessly trying to touch it could cause fainting from the spikes.

Leafgreen

It is capable of swimming backwards by rapidly flapping its winglike pectoral fins and stout tail.

Evolution Chain

horsea
Horsea
Level 32
seadra
Seadra
🔄
Trade
+
dragon-scale dragon scale
kingdra
Kingdra

Pokédex & Training Data

Classification Dragon Pokémon
Height 1.2 m (3'11")
Weight 25.0 kg (55.1 lbs)
Abilities
EV Yield +1 defense
+1 Sp. Atk
Catch Rate 75
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Water1, Dragon

Pokédex Numbers

Kanto (R/B/Y) #117
Johto (G/S/C) #187
Hoenn (R/S/E) #185
Johto (HG/SS) #191
Kalos (Coastal) #040
Hoenn (OR/AS) #194
National #117
Isle of Armor #199
Blueberry #053

Held Items

Game Locations

Bond Bridge Area
Cinnabar Island Area
Five Island Area
Five Isle Meadow Area
Green Path Area
Icefall Cave Waterfall
Kanto Sea Route 19 Area
Kanto Sea Route 20 Area
Kanto Sea Route 21 Area
Kindle Road Area
Memorial Pillar Area
One Island Area
Outcast Island Area
Pallet Town Area
Resort Gorgeous Area
Tanoby Ruins Area
Trainer Tower Area
Treasure Beach Area
Water Labyrinth Area
Water Path Area

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Smokescreen
— 100% 20 Lowers the target’s accuracy by one stage.
1 Bubble
40 100% 30 Has a 10% chance to lower the target’s Speed by one stage.
8 Smokescreen
— 100% 20 Lowers the target’s accuracy by one stage.
15 Leer
— 100% 30 Lowers the target’s Defense by one stage.
22 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
29 Twister
40 100% 20 Has a 20% chance to make the target flinch.
40 Agility
— — 30 Raises the user’s Speed by two stages.
51 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
62 Dragon Dance
— — 20 Raises the user’s Attack and Speed by one stage.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Smokescreen
— 100% 20 Lowers the target’s accuracy by one stage.
1 Bubble
40 100% 30 Has a 10% chance to lower the target’s Speed by one stage.
8 Smokescreen
— 100% 20 Lowers the target’s accuracy by one stage.
15 Leer
— 100% 30 Lowers the target’s Defense by one stage.
22 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
29 Twister
40 100% 20 Has a 20% chance to make the target flinch.
40 Agility
— — 30 Raises the user’s Speed by two stages.
51 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
62 Dragon Dance
— — 20 Raises the user’s Attack and Speed by one stage.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Smokescreen
— 100% 20 Lowers the target’s accuracy by one stage.
1 Bubble
40 100% 30 Has a 10% chance to lower the target’s Speed by one stage.
8 Smokescreen
— 100% 20 Lowers the target’s accuracy by one stage.
15 Leer
— 100% 30 Lowers the target’s Defense by one stage.
22 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
29 Twister
40 100% 20 Has a 20% chance to make the target flinch.
40 Agility
— — 30 Raises the user’s Speed by two stages.
51 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
62 Dragon Dance
— — 20 Raises the user’s Attack and Speed by one stage.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
HM08 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Mimic
— — 10 Copies the target’s last used move.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
Swift
60 — 20 Never misses.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
— — 10 Copies the target’s last used move.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 55
Attack 65
Defense 95
Sp. Atk 95
Sp. Def 45
Speed 85
Total 440

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x