Rhyhorn
Yellow

A POKéMON with a one-track mind. Once it charges, it won't stop running until it falls asleep.

Red/Blue

Its massive bones are 1000 times harder than human bones. It can easily knock a trailer flying.

Evolution Chain

rhyhorn
Rhyhorn
Level 42
rhydon
Rhydon

Pokédex Data

Classification Spikes Pokémon
Height 1.0 m (3'03")
Weight 115.0 kg (253.5 lbs)
Abilities N/A in Gen I

Game Locations

  • Cerulean Cave 2f
  • Cerulean Cave B1f
  • Kanto Safari Zone Area 2 North
  • Kanto Safari Zone Middle

Training

EV Yield +1 defense
Catch Rate 120
Base Friendship 70
Growth Rate slow

Learned Moves

Level Up Moves

Red/Blue
Lvl Name Class Power Acc. PP Effect
1 Horn Attack
65 100% 25 Inflicts regular damage with no additional effect.
30 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
35 Tail Whip
100% 30 Lowers the target's Defense by one stage.
40 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
45 Horn Drill
30% 5 Causes a one-hit KO.
50 Leer
100% 30 Lowers the target's Defense by one stage.
55 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
Yellow
Lvl Name Class Power Acc. PP Effect
1 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
1 Horn Attack
65 100% 25 Inflicts regular damage with no additional effect.
1 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
30 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
35 Tail Whip
100% 30 Lowers the target's Defense by one stage.
40 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
45 Horn Drill
30% 5 Causes a one-hit KO.
50 Leer
100% 30 Lowers the target's Defense by one stage.
55 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.

TM/HM Moves

Red/BlueYellow
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Horn Drill
30% 5 Causes a one-hit KO.
TM08 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM09 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM10 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM20 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Fissure
30% 5 Causes a one-hit KO.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Mimic
10 Copies the target's last used move.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Bide
10 User waits for two turns, then hits back for twice the damage it took.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM40 Skull Bash
130 100% 10 Raises the user's Defense by one stage. User charges for one turn before attacking.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM48 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM50 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 80
Attack 85
Defense 95
Sp. Atk 30
Sp. Def 30
Speed 25
Total 345

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
4x
4x
0x
2x
2x
0.25x
2x
0.5x
0.5x
2x