Yellow
A POKéMON with a one-track mind. Once it charges, it won't stop running until it falls asleep.
Red/Blue
Its massive bones are 1000 times harder than human bones. It can easily knock a trailer flying.
Pokédex & Training Data
Classification
Spikes Pokémon
Height
1.0 m (3'03")
Weight
115.0 kg (253.5 lbs)
Abilities
N/A in Gen I
EV Yield
+1 defense
Catch Rate
120
Base Friendship
70
Growth Rate
slow
Pokédex Numbers
Kanto (R/B/Y)
#111
Johto (G/S/C)
#206
Hoenn (R/S/E)
#169
Sinnoh (Plat.)
#186
Johto (HG/SS)
#211
Kalos (Coastal)
#050
Hoenn (OR/AS)
#176
Galar (Sw/Sh)
#264
Hisui
#120
National
#111
Isle of Armor
#183
Blueberry
#005
Game Locations
Cerulean Cave 2f
Cerulean Cave B1f
Kanto Safari Zone Area 2 North
Kanto Safari Zone Middle
Learned Moves
Level Up Moves
Red/Blue
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Horn Attack | 65 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 30 | Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |
| 35 | Tail Whip | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 40 | Fury Attack | 15 | 85% | 20 | Hits 2-5 times in one turn. | |
| 45 | Horn Drill | — | 30% | 5 | Causes a one-hit KO. | |
| 50 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 55 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. |
Yellow
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |
| 1 | Horn Attack | 65 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 1 | Fury Attack | 15 | 85% | 20 | Hits 2-5 times in one turn. | |
| 1 | Tail Whip | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 30 | Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |
| 35 | Tail Whip | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 40 | Fury Attack | 15 | 85% | 20 | Hits 2-5 times in one turn. | |
| 45 | Horn Drill | — | 30% | 5 | Causes a one-hit KO. | |
| 50 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 55 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. |
TM/HM Moves
Red/BlueYellow
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM07 Horn Drill | — | 30% | 5 | Causes a one-hit KO. | |
| TM08 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| TM09 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| TM10 Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| TM20 Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
| TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| TM27 Fissure | — | 30% | 5 | Causes a one-hit KO. | |
| TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
| TM31 Mimic | — | — | 10 | Copies the target’s last used move. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM34 Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
| TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
| TM40 Skull Bash | 130 | 100% | 10 | Raises the user’s Defense by one stage. User charges for one turn before attacking. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM48 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
| TM50 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Base Stats
Hp
80
Attack
85
Defense
95
Sp. Atk
30
Sp. Def
30
Speed
25
Total
345
Type Defenses
(vs. Gen 6+ rules)