Rhyhorn
Sword

Strong, but not too bright, this Pokémon can shatter even a skyscraper with its charging tackles.

Legends Arceus

Ludicrously strong—when it butts heads with a mountain, it is the mountain that shatters. But its short legs struggle with turns, and it is incapable of stopping unless it collides with something.

Evolution Chain

rhyhorn
Rhyhorn
Level 42
rhydon
Rhydon
🔄
Trade
+
protector protector
rhyperior
Rhyperior

Pokédex & Training Data

Classification Spikes Pokémon
Height 1.0 m (3'03")
Weight 115.0 kg (253.5 lbs)
Abilities
EV Yield +1 defense
Catch Rate 120
Base Friendship 70
Growth Rate slow
Gender Ratio
♂ ♀
Egg Groups Monster, Ground

Pokédex Numbers

Kanto (R/B/Y) #111
Johto (G/S/C) #206
Hoenn (R/S/E) #169
Sinnoh (Plat.) #186
Johto (HG/SS) #211
Kalos (Coastal) #050
Hoenn (OR/AS) #176
Galar (Sw/Sh) #264
Hisui #120
National #111
Isle of Armor #183
Blueberry #005

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
5 Smack Down
50 100% 15 Removes any immunity to Ground damage.
10 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
15 Horn Attack
65 100% 25 Inflicts regular damage with no additional effect.
20 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
25 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
30 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
35 Drill Run
80 95% 10 Has an increased chance for a critical hit.
40 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
45 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
50 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
55 Megahorn
120 85% 10 Inflicts regular damage with no additional effect.
60 Horn Drill
— 30% 5 Causes a one-hit KO.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
5 Smack Down
50 100% 15 Removes any immunity to Ground damage.
10 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
15 Horn Attack
65 100% 25 Inflicts regular damage with no additional effect.
20 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
25 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
30 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
35 Drill Run
80 95% 10 Has an increased chance for a critical hit.
40 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
45 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
50 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
55 Megahorn
120 85% 10 Inflicts regular damage with no additional effect.
60 Horn Drill
— 30% 5 Causes a one-hit KO.
Legends: Arceus
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
6 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
11 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
18 Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
25 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
34 High Horsepower
95 95% 10 Inflicts regular damage with no additional effect.
43 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
52 Giga Impact
150 90% 5 User foregoes its next turn to recharge.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM23 Thief
60 100% 25 Takes the target’s item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM26 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
TM27 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM31 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM32 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM33 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM34 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM53 Mud Shot
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM54 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM66 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
TM67 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
TM68 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM81 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM96 Smart Strike
70 — 10 Never misses.
TM98 Stomping Tantrum
75 100% 10 Has double power if the user’s last move failed.
TR00 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR02 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TR05 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TR06 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TR08 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TR09 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TR10 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TR15 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR21 Reversal
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR28 Megahorn
120 85% 10 Inflicts regular damage with no additional effect.
TR31 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TR32 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
TR35 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR39 Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
TR57 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TR62 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
TR67 Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TR75 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TR76 Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
TR87 Drill Run
80 95% 10 Has an increased chance for a critical hit.
TR94 High Horsepower
95 95% 10 Inflicts regular damage with no additional effect.
BD/SP
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
HM08 Rock Climb
90 85% 20 Has a 20% chance to confuse the target.
TM83 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Scorching Sands
70 100% 10 Has a 30% chance to burn the target.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Dragon Rush
100 75% 10 Has a 20% chance to make the target flinch.
Guard Split
— — 10 Averages Defense and Special Defense with the target.
Metal Burst
— 100% 10 Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.
Rock Polish
— — 20 Raises the user’s Speed by two stages.
Skull Bash
130 100% 10 Raises the user’s Defense by one stage. User charges for one turn before attacking.
BD/SP
Name Class Power Acc. PP Effect
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
Crush Claw
75 95% 10 Has a 50% chance to lower the target’s Defense by one stage.
Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Dragon Rush
100 75% 10 Has a 20% chance to make the target flinch.
Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
Guard Split
— — 10 Averages Defense and Special Defense with the target.
Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
Metal Burst
— 100% 10 Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.
Reversal
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Skull Bash
130 100% 10 Raises the user’s Defense by one stage. User charges for one turn before attacking.
Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.

Base Stats

Hp 80
Attack 85
Defense 95
Sp. Atk 30
Sp. Def 30
Speed 25
Total 345

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
4x
4x
0x
2x
2x
0.25x
2x
0.5x
0.5x
2x