
Lets Go Pikachu/Lets Go Eevee
A Pokémon with a one-track mind. Once it charges, it won’t stop running until it falls asleep.
Pokédex Data
Classification
Spikes Pokémon
Height
1.0 m (3'03")
Weight
115.0 kg (253.5 lbs)
Abilities
- Lightning Rod
- Rock Head
- Reckless (Hidden)
Game Locations
- Blush Mountain Area
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Horn Attack | 65 | 100% | 25 | Inflicts regular damage with no additional effect. | |
1 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
5 | Fury Attack | 15 | 85% | 20 | Hits 2-5 times in one turn. | |
9 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
13 | Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |
17 | Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |
21 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
25 | Chip Away | 70 | 100% | 20 | Ignores the target's stat modifiers. | |
29 | Rock Blast | 25 | 90% | 10 | Hits 2-5 times in one turn. | |
33 | Drill Run | 80 | 95% | 10 | Has an increased chance for a critical hit. | |
37 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
41 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
45 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
49 | Megahorn | 120 | 85% | 10 | Inflicts regular damage with no additional effect. | |
53 | Horn Drill | — | 30% | 5 | Causes a one-hit KO. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Horn Attack | 65 | 100% | 25 | Inflicts regular damage with no additional effect. | |
1 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
5 | Fury Attack | 15 | 85% | 20 | Hits 2-5 times in one turn. | |
9 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
13 | Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |
17 | Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |
21 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
25 | Chip Away | 70 | 100% | 20 | Ignores the target's stat modifiers. | |
29 | Rock Blast | 25 | 90% | 10 | Hits 2-5 times in one turn. | |
33 | Drill Run | 80 | 95% | 10 | Has an increased chance for a critical hit. | |
37 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
41 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
45 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
49 | Megahorn | 120 | 85% | 10 | Inflicts regular damage with no additional effect. | |
53 | Horn Drill | — | 30% | 5 | Causes a one-hit KO. |
Let's Go
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |
1 | Horn Attack | 65 | 100% | 25 | Inflicts regular damage with no additional effect. | |
1 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
7 | Fury Attack | 15 | 85% | 20 | Hits 2-5 times in one turn. | |
12 | Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |
19 | Rock Throw | 50 | 90% | 15 | Inflicts regular damage with no additional effect. | |
24 | Drill Run | 80 | 95% | 10 | Has an increased chance for a critical hit. | |
31 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
36 | Megahorn | 120 | 85% | 10 | Inflicts regular damage with no additional effect. | |
43 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
48 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
55 | Horn Drill | — | 30% | 5 | Causes a one-hit KO. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM05 Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM23 Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |
TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM67 Smart Strike | 70 | — | 10 | Never misses. | |
TM69 Rock Polish | — | — | 20 | Raises the user's Speed by two stages. | |
TM71 Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
TM75 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TM78 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM84 Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Let's Go
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
TM05 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM08 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM10 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM12 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM19 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
TM22 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM26 Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
TM27 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM34 Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |
TM36 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM37 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TM38 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM41 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM46 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM49 Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |
TM51 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM55 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM56 Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |
TM58 Drill Run | 80 | 95% | 10 | Has an increased chance for a critical hit. | |
TM60 Megahorn | 120 | 85% | 10 | Inflicts regular damage with no additional effect. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |
Drill Run | 80 | 95% | 10 | Has an increased chance for a critical hit. | |
Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
Endeavor | — | 100% | 5 | Lowers the target's HP to equal the user's. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
Shock Wave | 60 | — | 20 | Never misses. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |
Stomping Tantrum | 75 | 100% | 10 | Has double power if the user's last move failed. | |
Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |
Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
Egg Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
Crush Claw | 75 | 95% | 10 | Has a 50% chance to lower the target's Defense by one stage. | |
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
Dragon Rush | 100 | 75% | 10 | Has a 20% chance to make the target flinch. | |
Fire Fang | 65 | 95% | 15 | Has a 10% chance to burn the target and a 10% chance to make the target flinch. | |
Guard Split | — | — | 10 | Averages Defense and Special Defense with the target. | |
Ice Fang | 65 | 95% | 15 | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. | |
Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
Magnitude | — | 100% | 30 | Power varies randomly from 10 to 150. | |
Metal Burst | — | 100% | 10 | Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage. | |
Reversal | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
Rock Climb | 90 | 85% | 20 | Has a 20% chance to confuse the target. | |
Rototiller | — | — | 10 | Raises the Attack and Special Attack of all grass Pokémon in battle. | |
Skull Bash | 130 | 100% | 10 | Raises the user's Defense by one stage. User charges for one turn before attacking. | |
Thunder Fang | 65 | 95% | 15 | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. |
Base Stats
Hp
80
Attack
85
Defense
95
Sp. Atk
30
Sp. Def
30
Speed
25
Total
345
Type Defenses
(vs. Gen 6+ rules)