Lets Go Pikachu/Lets Go Eevee
A Pokémon with a one-track mind. Once it charges, it won’t stop running until it falls asleep.
Evolution Chain
Pokédex & Training Data
Classification
Spikes Pokémon
Height
1.0 m (3'03")
Weight
115.0 kg (253.5 lbs)
Abilities
- Lightning Rod
- Rock Head
- Reckless (Hidden)
EV Yield
+1 defense
Catch Rate
120
Base Friendship
70
Growth Rate
slow
Gender Ratio
♂
♀
Pokédex Numbers
Kanto (R/B/Y)
#111
Johto (G/S/C)
#206
Hoenn (R/S/E)
#169
Sinnoh (Plat.)
#186
Johto (HG/SS)
#211
Kalos (Coastal)
#050
Hoenn (OR/AS)
#176
Galar (Sw/Sh)
#264
Hisui
#120
National
#111
Isle of Armor
#183
Blueberry
#005
Game Locations
Blush Mountain Area
Learned Moves
Level Up Moves
Sun/Moon
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Horn Attack | 65 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 1 | Tail Whip | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 5 | Fury Attack | 15 | 85% | 20 | Hits 2-5 times in one turn. | |
| 9 | Scary Face | — | 100% | 10 | Lowers the target’s Speed by two stages. | |
| 13 | Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |
| 17 | Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |
| 21 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target’s Speed by one stage. | |
| 25 | Chip Away | 70 | 100% | 20 | Ignores the target’s stat modifiers. | |
| 29 | Rock Blast | 25 | 90% | 10 | Hits 2-5 times in one turn. | |
| 33 | Drill Run | 80 | 95% | 10 | Has an increased chance for a critical hit. | |
| 37 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| 41 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
| 45 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| 49 | Megahorn | 120 | 85% | 10 | Inflicts regular damage with no additional effect. | |
| 53 | Horn Drill | — | 30% | 5 | Causes a one-hit KO. |
Ultra Sun/Ultra Moon
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Horn Attack | 65 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 1 | Tail Whip | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 5 | Fury Attack | 15 | 85% | 20 | Hits 2-5 times in one turn. | |
| 9 | Scary Face | — | 100% | 10 | Lowers the target’s Speed by two stages. | |
| 13 | Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |
| 17 | Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |
| 21 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target’s Speed by one stage. | |
| 25 | Chip Away | 70 | 100% | 20 | Ignores the target’s stat modifiers. | |
| 29 | Rock Blast | 25 | 90% | 10 | Hits 2-5 times in one turn. | |
| 33 | Drill Run | 80 | 95% | 10 | Has an increased chance for a critical hit. | |
| 37 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| 41 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
| 45 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| 49 | Megahorn | 120 | 85% | 10 | Inflicts regular damage with no additional effect. | |
| 53 | Horn Drill | — | 30% | 5 | Causes a one-hit KO. |
Let's Go
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Sand Attack | — | 100% | 15 | Lowers the target’s accuracy by one stage. | |
| 1 | Horn Attack | 65 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 1 | Tail Whip | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 7 | Fury Attack | 15 | 85% | 20 | Hits 2-5 times in one turn. | |
| 12 | Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |
| 19 | Rock Throw | 50 | 90% | 15 | Inflicts regular damage with no additional effect. | |
| 24 | Drill Run | 80 | 95% | 10 | Has an increased chance for a critical hit. | |
| 31 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| 36 | Megahorn | 120 | 85% | 10 | Inflicts regular damage with no additional effect. | |
| 43 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
| 48 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| 55 | Horn Drill | — | 30% | 5 | Causes a one-hit KO. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM05 Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM23 Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |
| TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
| TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
| TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
| TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM46 Thief | 60 | 100% | 25 | Takes the target’s item. | |
| TM48 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
| TM67 Smart Strike | 70 | — | 10 | Never misses. | |
| TM69 Rock Polish | — | — | 20 | Raises the user’s Speed by two stages. | |
| TM71 Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
| TM75 Swords Dance | — | — | 20 | Raises the user’s Attack by two stages. | |
| TM78 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
| TM84 Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM100 Confide | — | — | 20 | Lowers the target’s Special Attack by one stage. |
Let's Go
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM01 Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| TM05 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM08 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM10 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
| TM12 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM19 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target’s Defense by one stage. | |
| TM22 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
| TM26 Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
| TM27 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM34 Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |
| TM36 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| TM37 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
| TM38 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| TM41 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| TM46 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
| TM49 Superpower | 120 | 100% | 5 | Lowers the user’s Attack and Defense by one stage after inflicting damage. | |
| TM51 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| TM55 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| TM56 Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |
| TM58 Drill Run | 80 | 95% | 10 | Has an increased chance for a critical hit. | |
| TM60 Megahorn | 120 | 85% | 10 | Inflicts regular damage with no additional effect. |
Tutor Moves
Ultra Sun/Ultra Moon
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
| Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |
| Drill Run | 80 | 95% | 10 | Has an increased chance for a critical hit. | |
| Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| Endeavor | — | 100% | 5 | Lowers the target’s HP to equal the user’s. | |
| Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target’s Defense by one stage. | |
| Shock Wave | 60 | — | 20 | Never misses. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Spite | — | 100% | 10 | Lowers the PP of the target’s last used move by 4. | |
| Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |
| Stomping Tantrum | 75 | 100% | 10 | Has double power if the user’s last move failed. | |
| Superpower | 120 | 100% | 5 | Lowers the user’s Attack and Defense by one stage after inflicting damage. | |
| Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
Egg Moves
Sun/MoonUltra Sun/Ultra Moon
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
| Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target’s Defense by one stage. | |
| Crush Claw | 75 | 95% | 10 | Has a 50% chance to lower the target’s Defense by one stage. | |
| Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| Dragon Rush | 100 | 75% | 10 | Has a 20% chance to make the target flinch. | |
| Fire Fang | 65 | 95% | 15 | Has a 10% chance to burn the target and a 10% chance to make the target flinch. | |
| Guard Split | — | — | 10 | Averages Defense and Special Defense with the target. | |
| Ice Fang | 65 | 95% | 15 | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. | |
| Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target’s Defense by one stage. | |
| Magnitude | — | 100% | 30 | Power varies randomly from 10 to 150. | |
| Metal Burst | — | 100% | 10 | Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage. | |
| Reversal | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
| Rock Climb | 90 | 85% | 20 | Has a 20% chance to confuse the target. | |
| Rototiller | — | — | 10 | Raises the Attack and Special Attack of all grass Pokémon in battle. | |
| Skull Bash | 130 | 100% | 10 | Raises the user’s Defense by one stage. User charges for one turn before attacking. | |
| Thunder Fang | 65 | 95% | 15 | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. |
Base Stats
Hp
80
Attack
85
Defense
95
Sp. Atk
30
Sp. Def
30
Speed
25
Total
345
Type Defenses
(vs. Gen 6+ rules)