Gengar
Gold

It steals heat from its surround­ ings. If you feel a sudden chill, it is certain that a GENGAR appeared.

Silver

To steal the life of its target, it slips into the prey's shadow and silently waits for an opportunity.

Crystal

Hiding in people's shadows at night, it absorbs their heat. The chill it causes makes the victims shake.

Evolution Chain

gastly
Gastly
Level 25
haunter
Haunter
🔄
Trade
gengar
Gengar

Pokédex & Training Data

Classification Shadow Pokémon
Height 1.5 m (4'11")
Weight 40.5 kg (89.3 lbs)
Abilities N/A in Gen II
EV Yield +3 Sp. Atk
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Indeterminate

Pokédex Numbers

Kanto (R/B/Y) #094
Johto (G/S/C) #060
Sinnoh (D/P) #071
Sinnoh (Plat.) #071
Johto (HG/SS) #060
Kalos (Mountain) #032
Alola (S/M) #063
Alola (US/UM) #075
Galar (Sw/Sh) #143
Hisui #138
Paldea (S/V) #070
National #094
Kitakami #120

Held Items

None in this generation.

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Hypnosis
— 60% 20 Puts the target to sleep.
1 Lick
30 100% 30 Has a 30% chance to paralyze the target.
1 Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
8 Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
13 Mean Look
— — 5 Prevents the target from leaving battle.
16 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
21 Night Shade
— 100% 15 Inflicts damage equal to the user’s level.
31 Confuse Ray
— 100% 10 Confuses the target.
39 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
48 Destiny Bond
— — 5 If the user faints this turn, the target automatically will, too.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Hypnosis
— 60% 20 Puts the target to sleep.
1 Lick
30 100% 30 Has a 30% chance to paralyze the target.
1 Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
8 Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
13 Mean Look
— — 5 Prevents the target from leaving battle.
16 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
21 Night Shade
— 100% 15 Inflicts damage equal to the user’s level.
31 Confuse Ray
— 100% 10 Confuses the target.
39 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
48 Destiny Bond
— — 5 If the user faints this turn, the target automatically will, too.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM01 Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
TM02 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Zap Cannon
120 50% 5 Has a 100% chance to paralyze the target.
TM08 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM09 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM20 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM34 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM35 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM41 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM42 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
TM50 Nightmare
— 100% 15 Target loses 1/4 its max HP every turn as long as it’s asleep.

Tutor Moves

Crystal
Name Class Power Acc. PP Effect
Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.

Base Stats

Hp 60
Attack 65
Defense 60
Sp. Atk 130
Sp. Def 75
Speed 110
Total 500

Type Defenses

(vs. Gen 6+ rules)

0x
0.5x
0x
0.25x
2x
2x
0.25x
2x
2x
0.5x