Gengar
Red/Blue

Under a full moon, this POKéMON likes to mimic the shadows of people and laugh at their fright.

Yellow

A GENGAR is close by if you feel a sudden chill. It may be trying to lay a curse on you.

Evolution Chain

gastly
Gastly
Level 25
haunter
Haunter
🔄
Trade
gengar
Gengar

Pokédex Data

Classification Shadow Pokémon
Height 1.5 m (4'11")
Weight 40.5 kg (89.3 lbs)
Abilities N/A in Gen I

Held Items

None in this generation.

Training

EV Yield +3 Sp. Atk
Catch Rate 45
Base Friendship 70
Growth Rate medium slow

Learned Moves

Level Up Moves

Red/Blue
Lvl Name Class Power Acc. PP Effect
1 Night Shade
100% 15 Inflicts damage equal to the user's level.
1 Confuse Ray
100% 10 Confuses the target.
1 Lick
30 100% 30 Has a 30% chance to paralyze the target.
29 Hypnosis
60% 20 Puts the target to sleep.
38 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Yellow
Lvl Name Class Power Acc. PP Effect
1 Night Shade
100% 15 Inflicts damage equal to the user's level.
1 Confuse Ray
100% 10 Confuses the target.
1 Lick
30 100% 30 Has a 30% chance to paralyze the target.
29 Hypnosis
60% 20 Puts the target to sleep.
38 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

TM/HM Moves

Red/BlueYellow
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM01 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
TM05 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM09 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM10 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Submission
80 80% 20 User receives 1/4 the damage it inflicts in recoil.
TM18 Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
TM19 Seismic Toss
100% 20 Inflicts damage equal to the user's level.
TM20 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
TM21 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM31 Mimic
10 Copies the target's last used move.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Bide
10 User waits for two turns, then hits back for twice the damage it took.
TM35 Metronome
10 Randomly selects and uses any move in the game.
TM36 Self Destruct
200 100% 5 User faints.
TM40 Skull Bash
130 100% 10 Raises the user's Defense by one stage. User charges for one turn before attacking.
TM42 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM46 Psywave
100% 15 Inflicts damage between 50% and 150% of the user's level.
TM47 Explosion
250 100% 5 User faints.
TM50 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 60
Attack 65
Defense 60
Sp. Atk 130
Sp. Def 75
Speed 110
Total 500

Type Defenses

(vs. Gen 6+ rules)

0x
0.5x
0x
0.25x
2x
2x
0.25x
2x
2x
0.5x